From 97f3bd970ebf52217d14339932f0814a271266cb Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sat, 18 Jun 2022 21:37:51 +0200 Subject: [PATCH] Core/GameEvents: tempoarily use source as game event reference for now --- src/server/game/Events/GameEventSender.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Events/GameEventSender.cpp b/src/server/game/Events/GameEventSender.cpp index a454ce547a2..31902aa6be7 100644 --- a/src/server/game/Events/GameEventSender.cpp +++ b/src/server/game/Events/GameEventSender.cpp @@ -28,14 +28,14 @@ void GameEvents::Trigger(uint32 gameEventId, WorldObject* source, WorldObject* t { ASSERT(source || target, "At least one of [source] or [target] must be provided"); - WorldObject* refForMapAndZoneScript = Coalesce(source, target); + WorldObject* refForMapAndZoneScript = source; // Coalesce(source, target); ZoneScript* zoneScript = refForMapAndZoneScript->GetZoneScript(); if (!zoneScript && refForMapAndZoneScript->IsPlayer()) zoneScript = refForMapAndZoneScript->FindZoneScript(); if (zoneScript) - zoneScript->ProcessEvent(target, gameEventId, source); + zoneScript->ProcessEvent(source, gameEventId); Map* map = refForMapAndZoneScript->GetMap(); if (target)