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*Fix a typo that makes seal of vengeance/blood deal huge damage.
--HG-- branch : trunk
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@@ -8880,7 +8880,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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}
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// + 10% for each application of Holy Vengeance/Blood Corruption on the target
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if(stacks)
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DoneTotalMod *= stacks * 10 + 100.0f /100.0f;
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DoneTotalMod *= (1.0f + (float)stacks / 10.0f) ;
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}
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// Ice Lance
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