Core/Quest: Fix crash caused by disabled quests

Fix crash happening when a disabled quest was added and rewarded (through a GM command). Disabled quests are not validated on startup and they can reference invalid spells.
This commit is contained in:
Aokromes
2018-05-12 13:23:19 +02:00
parent ae1abb63be
commit 98364454ca
3 changed files with 7 additions and 9 deletions

View File

@@ -26,6 +26,7 @@ EndScriptData */
#include "Chat.h"
#include "DatabaseEnv.h"
#include "DBCStores.h"
#include "DisableMgr.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "ReputationMgr.h"
@@ -73,7 +74,7 @@ public:
Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
if (!quest)
if (!quest || DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, entry, nullptr))
{
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
handler->SetSentErrorMessage(true);
@@ -185,7 +186,8 @@ public:
Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
// If player doesn't have the quest
if (!quest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE)
if (!quest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE
|| DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, entry, nullptr))
{
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
handler->SetSentErrorMessage(true);
@@ -289,7 +291,8 @@ public:
Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
// If player doesn't have the quest
if (!quest || player->GetQuestStatus(entry) != QUEST_STATUS_COMPLETE)
if (!quest || player->GetQuestStatus(entry) != QUEST_STATUS_COMPLETE
|| DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, entry, nullptr))
{
handler->PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
handler->SetSentErrorMessage(true);