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Core/Random: Changed random functions returning doubles to return floats
* They were all cast to float at use anyway * Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
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@@ -304,7 +304,7 @@ void PoolGroup<T>::SpawnObject(SpawnedPoolData& spawns, uint32 limit, uint64 tri
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// roll objects to be spawned
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if (!ExplicitlyChanced.empty())
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{
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float roll = (float)rand_chance();
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float roll = rand_chance();
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for (PoolObject& obj : ExplicitlyChanced)
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{
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