Core/Random: Changed random functions returning doubles to return floats

* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
This commit is contained in:
Shauren
2023-10-31 20:20:00 +01:00
parent a0fdac0ecc
commit 9894f6b802
22 changed files with 47 additions and 45 deletions

View File

@@ -431,7 +431,7 @@ WorldLocation const* SpellScript::GetExplTargetDest() const
return nullptr;
}
void SpellScript::SetExplTargetDest(WorldLocation& loc)
void SpellScript::SetExplTargetDest(WorldLocation const& loc)
{
m_spell->m_targets.SetDst(loc);
}