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*Fix sudden doom.
--HG-- branch : trunk
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@@ -6731,6 +6731,42 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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CastCustomSpell(this,45470,&heal,NULL,NULL,true);
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return true;
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}
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// Sudden Doom
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if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER)
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{
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SpellChainNode const* chain = NULL;
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// get highest rank of the Death Coil spell
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const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
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for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
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{
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// check if shown in spell book
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if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED)
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continue;
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SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first);
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if (!spellProto)
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continue;
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if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
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&& spellProto->SpellFamilyFlags[0] & 0x2000)
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{
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SpellChainNode const* newChain = spellmgr.GetSpellChainNode(itr->first);
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// No chain entry or entry lower than found entry
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if (!chain || !newChain || (chain->rank < newChain->rank))
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{
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triggered_spell_id = itr->first;
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chain = newChain;
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}
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else
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continue;
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// Found spell is last in chain - do not need to look more
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// Optimisation for most common case
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if (chain && chain->last == itr->first)
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break;
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}
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}
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}
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break;
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}
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case SPELLFAMILY_POTION:
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