DB/Instance/Gruul's Lair: Overhaul

(cherry picked from commit cdb7904182)
This commit is contained in:
offl
2021-02-22 17:20:03 +02:00
committed by Shauren
parent 80d2075e01
commit 99a47c40b2
3 changed files with 125 additions and 7 deletions

View File

@@ -15,12 +15,14 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Boss_Gruul
SD%Complete: 60
SDComment: Ground Slam need further development (knock back effect must be added to the core)
SDCategory: Gruul's Lair
EndScriptData */
/*
TO-DO:
Slighly(400ms) after spell cast 33965 creatures 19198 are spawned. I guess he forces all enemies including pets(9 summoned units
and 9 units in his threatlist) to cast 39186(19198 were created by that spell(sniff)). Summoned by that spell creature 19198 casts 33496
on self after being summoned. Then probably they casts 33497(Pull Towards: (150)) on their creators and that's how that knockback is handled.
If you look closely, players are knocked to random destinations with random angles, means there is no only one spell which handles knockback.
19198 despawns after 800ms after being summoned.
*/
#include "ScriptMgr.h"
#include "gruuls_lair.h"

View File

@@ -43,7 +43,7 @@ enum GLCreatureIds
enum GLGameObjectIds
{
GO_MAULGAR_DOOR = 184468,
GO_MAULGAR_DOOR = 183817,
GO_GRUUL_DOOR = 184662
};