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DB/Instance/Gruul's Lair: Overhaul
(cherry picked from commit cdb7904182)
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@@ -15,12 +15,14 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Boss_Gruul
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SD%Complete: 60
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SDComment: Ground Slam need further development (knock back effect must be added to the core)
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SDCategory: Gruul's Lair
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EndScriptData */
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/*
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TO-DO:
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Slighly(400ms) after spell cast 33965 creatures 19198 are spawned. I guess he forces all enemies including pets(9 summoned units
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and 9 units in his threatlist) to cast 39186(19198 were created by that spell(sniff)). Summoned by that spell creature 19198 casts 33496
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on self after being summoned. Then probably they casts 33497(Pull Towards: (150)) on their creators and that's how that knockback is handled.
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If you look closely, players are knocked to random destinations with random angles, means there is no only one spell which handles knockback.
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19198 despawns after 800ms after being summoned.
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*/
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#include "ScriptMgr.h"
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#include "gruuls_lair.h"
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@@ -43,7 +43,7 @@ enum GLCreatureIds
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enum GLGameObjectIds
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{
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GO_MAULGAR_DOOR = 184468,
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GO_MAULGAR_DOOR = 183817,
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GO_GRUUL_DOOR = 184662
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};
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