*Do not let Steady shot pause autoshot timer.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-11-25 17:58:06 -06:00
parent f6ea784eda
commit 99cf79bdf7
7 changed files with 16 additions and 14 deletions

View File

@@ -2745,15 +2745,17 @@ void Spell::finish(bool ok)
}
}
/*if (IsMeleeAttackResetSpell())
if (IsMeleeAttackResetSpell())
{
m_caster->resetAttackTimer(BASE_ATTACK);
if(m_caster->haveOffhandWeapon())
m_caster->resetAttackTimer(OFF_ATTACK);
}*/
if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
m_caster->resetAttackTimer(RANGED_ATTACK);
}
/*if (IsRangedAttackResetSpell())
m_caster->resetAttackTimer(RANGED_ATTACK);*/
//if (IsRangedAttackResetSpell())
// m_caster->resetAttackTimer(RANGED_ATTACK);
// Clear combo at finish state
if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))