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*Do not let Steady shot pause autoshot timer.
--HG-- branch : trunk
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@@ -2745,15 +2745,17 @@ void Spell::finish(bool ok)
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}
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}
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/*if (IsMeleeAttackResetSpell())
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if (IsMeleeAttackResetSpell())
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{
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m_caster->resetAttackTimer(BASE_ATTACK);
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if(m_caster->haveOffhandWeapon())
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m_caster->resetAttackTimer(OFF_ATTACK);
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}*/
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if(!(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_RESET_AUTOSHOT))
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m_caster->resetAttackTimer(RANGED_ATTACK);
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}
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/*if (IsRangedAttackResetSpell())
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m_caster->resetAttackTimer(RANGED_ATTACK);*/
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//if (IsRangedAttackResetSpell())
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// m_caster->resetAttackTimer(RANGED_ATTACK);
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// Clear combo at finish state
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if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
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