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*Backport some contents from TC2.
--HG-- branch : trunk
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@@ -1,7 +1,7 @@
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@@ -22,12 +22,11 @@
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\ingroup u2w
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*/
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#include "WorldSocket.h"
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#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
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#include "Common.h"
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#include "Database/DatabaseEnv.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "WorldSocket.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Player.h"
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@@ -374,7 +373,7 @@ void WorldSession::LogoutPlayer(bool Save)
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// the player may not be in the world when logging out
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// e.g if he got disconnected during a transfer to another map
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// calls to GetMap in this case may cause crashes
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if(_player->IsInWorld()) MapManager::Instance().GetMap(_player->GetMapId(), _player)->Remove(_player, false);
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if(_player->IsInWorld()) _player->GetMap()->Remove(_player, false);
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// RemoveFromWorld does cleanup that requires the player to be in the accessor
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ObjectAccessor::Instance().RemoveObject(_player);
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