From 9a2d8eac99a0600387201bd40efc6b6e30dbfd03 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 21 Jun 2016 20:45:34 +0200 Subject: [PATCH] Prepared statement parameter fix, screw manual indexing --- src/server/game/Entities/Item/Item.cpp | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index a3193bd3de3..47e711c33cd 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -518,12 +518,13 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid ownerGuid, Field* fie if (need_save) // normal item changed state set not work at loading { + uint8 index = 0; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_INSTANCE_ON_LOAD); - stmt->setUInt32(0, GetUInt32Value(ITEM_FIELD_DURATION)); - stmt->setUInt32(1, GetUInt32Value(ITEM_FIELD_FLAGS)); - stmt->setUInt32(2, GetUInt32Value(ITEM_FIELD_DURABILITY)); - stmt->setUInt32(3, GetModifier(ITEM_MODIFIER_UPGRADE_ID)); - stmt->setUInt64(3, guid); + stmt->setUInt32(index++, GetUInt32Value(ITEM_FIELD_DURATION)); + stmt->setUInt32(index++, GetUInt32Value(ITEM_FIELD_FLAGS)); + stmt->setUInt32(index++, GetUInt32Value(ITEM_FIELD_DURABILITY)); + stmt->setUInt32(index++, GetModifier(ITEM_MODIFIER_UPGRADE_ID)); + stmt->setUInt64(index++, guid); CharacterDatabase.Execute(stmt); }