DB/Creature:

- Nuke the hacky column DeathState.
- Removed some hacks from Kologarn script, including some cleanup.
- Removed set deathstate command.

BIG thanks to Malcrom for replacing all creatures that had deathstate with proper dynamicflags/auras.
This commit is contained in:
kaelima
2011-06-27 20:22:53 +02:00
parent 8fc13f508f
commit 9a67aaa8b8
14 changed files with 88 additions and 179 deletions

View File

@@ -63,7 +63,6 @@ public:
static ChatCommand npcSetCommandTable[] =
{
{ "allowmove", SEC_ADMINISTRATOR, false, &HandleNpcSetAllowMovementCommand, "", NULL },
{ "deathstate", SEC_GAMEMASTER, false, &HandleNpcSetDeathStateCommand, "", NULL },
{ "entry", SEC_ADMINISTRATOR, false, &HandleNpcSetEntryCommand, "", NULL },
{ "factionid", SEC_GAMEMASTER, false, &HandleNpcSetFactionIdCommand, "", NULL },
{ "flag", SEC_GAMEMASTER, false, &HandleNpcSetFlagCommand, "", NULL },
@@ -1157,37 +1156,6 @@ public:
return true;
}
//npc deathstate handling
static bool HandleNpcSetDeathStateCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Creature* pCreature = handler->getSelectedCreature();
if (!pCreature || pCreature->isPet())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
if (strncmp(args, "on", 3) == 0)
pCreature->SetDeadByDefault(true);
else if (strncmp(args, "off", 4) == 0)
pCreature->SetDeadByDefault(false);
else
{
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
pCreature->SaveToDB();
pCreature->Respawn();
return true;
}
static bool HandleNpcAddFormationCommand(ChatHandler* handler, const char* args)
{
if (!*args)

View File

@@ -85,7 +85,7 @@ enum Yells
SAY_BERSERK = -1603238,
};
enum
enum Achievemments
{
ACHIEV_DISARMED_START_EVENT = 21687,
};
@@ -95,14 +95,9 @@ class boss_kologarn : public CreatureScript
public:
boss_kologarn() : CreatureScript("boss_kologarn") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return GetUlduarAI<boss_kologarnAI>(pCreature);
}
struct boss_kologarnAI : public BossAI
{
boss_kologarnAI(Creature *pCreature) : BossAI(pCreature, BOSS_KOLOGARN), vehicle(pCreature->GetVehicleKit()),
boss_kologarnAI(Creature* creature) : BossAI(creature, BOSS_KOLOGARN), vehicle(creature->GetVehicleKit()),
left(false), right(false)
{
ASSERT(vehicle);
@@ -115,7 +110,7 @@ class boss_kologarn : public CreatureScript
Reset();
}
Vehicle *vehicle;
Vehicle* vehicle;
bool left, right;
uint64 eyebeamTarget;
@@ -140,7 +135,7 @@ class boss_kologarn : public CreatureScript
void Reset()
{
_Reset();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
eyebeamTarget = 0;
}
@@ -149,7 +144,8 @@ class boss_kologarn : public CreatureScript
DoScriptText(SAY_DEATH, me);
DoCast(SPELL_KOLOGARN_PACIFY);
me->GetMotionMaster()->MoveTargetedHome();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetCorpseDelay(604800); // Prevent corpse from despawning.
_JustDied();
}
@@ -204,8 +200,7 @@ class boss_kologarn : public CreatureScript
if (!right && !left)
events.ScheduleEvent(EVENT_STONE_SHOUT, 5000);
if (instance)
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_DISARMED_START_EVENT);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_DISARMED_START_EVENT);
}
else
{
@@ -234,7 +229,6 @@ class boss_kologarn : public CreatureScript
summon->CastSpell(summon, SPELL_FOCUSED_EYEBEAM_PERIODIC, true);
summon->CastSpell(summon, SPELL_FOCUSED_EYEBEAM_VISUAL, true);
summon->SetReactState(REACT_PASSIVE);
summon->SetFlag(UNIT_FIELD_ATTACK_POWER, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
// One of the above spells is a channeled spell, we need to clear this unit state for MoveChase to work
summon->ClearUnitState(UNIT_STAT_CASTING);
@@ -249,7 +243,7 @@ class boss_kologarn : public CreatureScript
}
}
void UpdateAI(const uint32 diff)
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
@@ -289,14 +283,14 @@ class boss_kologarn : public CreatureScript
break;
case EVENT_RESPAWN_LEFT_ARM:
{
if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_LEFT_ARM) : 0))
if (Creature* arm = Unit::GetCreature(*me, instance->GetData64(DATA_LEFT_ARM)))
RespawnArm(arm->ToCreature());
events.CancelEvent(EVENT_RESPAWN_LEFT_ARM);
break;
}
case EVENT_RESPAWN_RIGHT_ARM:
{
if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_RIGHT_ARM) : 0))
if (Creature* arm = Unit::GetCreature(*me, instance->GetData64(DATA_RIGHT_ARM)))
RespawnArm(arm->ToCreature());
events.CancelEvent(EVENT_RESPAWN_RIGHT_ARM);
break;
@@ -312,8 +306,7 @@ class boss_kologarn : public CreatureScript
}
break;
case EVENT_FOCUSED_EYEBEAM:
Unit* eyebeamTargetUnit = SelectTarget(SELECT_TARGET_FARTHEST, 0, 0, true);
if (eyebeamTargetUnit)
if (Unit* eyebeamTargetUnit = SelectTarget(SELECT_TARGET_FARTHEST, 0, 0, true))
{
eyebeamTarget = eyebeamTargetUnit->GetGUID();
DoCast(SPELL_SUMMON_FOCUSED_EYEBEAM);
@@ -335,6 +328,11 @@ class boss_kologarn : public CreatureScript
arm->CastSpell(arm, SPELL_ARM_ENTER_VISUAL, true);
}
};
CreatureAI* GetAI(Creature* creature) const
{
return GetUlduarAI<boss_kologarnAI>(creature);
}
};
class spell_ulduar_rubble_summon : public SpellScriptLoader
@@ -374,14 +372,14 @@ class spell_ulduar_rubble_summon : public SpellScriptLoader
class StoneGripTargetSelector : public std::unary_function<Unit *, bool>
{
public:
StoneGripTargetSelector(Creature* me, const Unit* victim) : _me(me), _victim(victim) {}
StoneGripTargetSelector(Creature* me, Unit const* victim) : _me(me), _victim(victim) {}
bool operator() (Unit* pTarget)
bool operator() (Unit* target)
{
if (pTarget == _victim && _me->getThreatManager().getThreatList().size() > 1)
if (target == _victim && _me->getThreatManager().getThreatList().size() > 1)
return true;
if (pTarget->GetTypeId() != TYPEID_PLAYER)
if (target->GetTypeId() != TYPEID_PLAYER)
return true;
return false;
@@ -472,11 +470,8 @@ class spell_ulduar_cancel_stone_grip : public SpellScriptLoader
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* target = this->GetHitPlayer();
if (!target)
return;
if (!target->GetVehicle())
Unit* target = GetHitUnit();
if (!target || !target->GetVehicle())
return;
switch (target->GetMap()->GetDifficulty())
@@ -506,38 +501,38 @@ class spell_ulduar_cancel_stone_grip : public SpellScriptLoader
class spell_ulduar_squeezed_lifeless : public SpellScriptLoader
{
public:
spell_ulduar_squeezed_lifeless() : SpellScriptLoader("spell_ulduar_squeezed_lifeless") { }
public:
spell_ulduar_squeezed_lifeless() : SpellScriptLoader("spell_ulduar_squeezed_lifeless") { }
class spell_ulduar_squeezed_lifeless_SpellScript : public SpellScript
{
PrepareSpellScript(spell_ulduar_squeezed_lifeless_SpellScript);
void HandleInstaKill(SpellEffIndex /*effIndex*/)
class spell_ulduar_squeezed_lifeless_SpellScript : public SpellScript
{
if (!GetHitPlayer()->GetVehicle())
return;
PrepareSpellScript(spell_ulduar_squeezed_lifeless_SpellScript);
Position pos;
pos.m_positionX = 1756.25f + irand(-3, 3);
pos.m_positionY = -8.3f + irand(-3, 3);
pos.m_positionZ = 448.8f;
pos.m_orientation = M_PI;
GetHitPlayer()->DestroyForNearbyPlayers();
GetHitPlayer()->ExitVehicle(&pos);
GetHitPlayer()->UpdateObjectVisibility(false);
}
void HandleInstaKill(SpellEffIndex /*effIndex*/)
{
if (!GetHitPlayer() || !GetHitPlayer()->GetVehicle())
return;
void Register()
Position pos;
pos.m_positionX = 1756.25f + irand(-3, 3);
pos.m_positionY = -8.3f + irand(-3, 3);
pos.m_positionZ = 448.8f;
pos.m_orientation = M_PI;
GetHitPlayer()->DestroyForNearbyPlayers();
GetHitPlayer()->ExitVehicle(&pos);
GetHitPlayer()->UpdateObjectVisibility(false);
}
void Register()
{
OnEffect += SpellEffectFn(spell_ulduar_squeezed_lifeless_SpellScript::HandleInstaKill, EFFECT_1, SPELL_EFFECT_INSTAKILL);
}
};
SpellScript* GetSpellScript() const
{
OnEffect += SpellEffectFn(spell_ulduar_squeezed_lifeless_SpellScript::HandleInstaKill, EFFECT_1, SPELL_EFFECT_INSTAKILL);
return new spell_ulduar_squeezed_lifeless_SpellScript();
}
};
SpellScript* GetSpellScript() const
{
return new spell_ulduar_squeezed_lifeless_SpellScript();
}
};
class spell_ulduar_stone_grip_absorb : public SpellScriptLoader
@@ -588,8 +583,8 @@ class spell_ulduar_stone_grip : public SpellScriptLoader
void OnRemoveStun(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
if (Player* pOwner = GetOwner()->ToPlayer())
pOwner->RemoveAurasDueToSpell(aurEff->GetAmount());
if (Player* owner = GetOwner()->ToPlayer())
owner->RemoveAurasDueToSpell(aurEff->GetAmount());
}
void OnRemoveVehicle(AuraEffect const* /*aurEff*/, AuraEffectHandleModes mode)
@@ -600,13 +595,13 @@ class spell_ulduar_stone_grip : public SpellScriptLoader
if (GetOwner()->GetTypeId() != TYPEID_UNIT)
return;
Player* pCaster = GetCaster() ? GetCaster()->ToPlayer() : NULL;
if (!pCaster || !pCaster->IsOnVehicle(GetOwner()->ToUnit()))
Player* caster = GetCaster() ? GetCaster()->ToPlayer() : NULL;
if (!caster || !caster->IsOnVehicle(GetOwner()->ToUnit()))
return;
pCaster->RemoveAurasDueToSpell(GetId());
pCaster->ExitVehicle();
pCaster->GetMotionMaster()->MoveJump(1756.25f + irand(-3, 3), -8.3f + irand(-3, 3), 448.8f, 5.0f, 5.0f);
caster->RemoveAurasDueToSpell(GetId());
caster->ExitVehicle();
caster->GetMotionMaster()->MoveJump(1756.25f + irand(-3, 3), -8.3f + irand(-3, 3), 448.8f, 5.0f, 5.0f);
PreventDefaultAction();
}
@@ -652,7 +647,6 @@ class spell_kologarn_stone_shout : public SpellScriptLoader
void AddSC_boss_kologarn()
{
new boss_kologarn();
new spell_ulduar_rubble_summon();
new spell_ulduar_squeezed_lifeless();
new spell_ulduar_cancel_stone_grip();

View File

@@ -212,23 +212,6 @@ class instance_ulduar : public InstanceMapScript
case NPC_KOLOGARN:
KologarnGUID = creature->GetGUID();
break;
case NPC_KOLOGARN_BRIDGE:
// The below hacks are courtesy of the grid/visibilitysystem
if (GetBossState(BOSS_KOLOGARN) == DONE)
{
creature->SetDeadByDefault(true);
creature->setDeathState(CORPSE);
creature->DestroyForNearbyPlayers();
creature->UpdateObjectVisibility(true);
}
else
{
creature->SetDeadByDefault(false);
creature->setDeathState(CORPSE);
creature->RemoveCorpse(true);
}
break;
case NPC_AURIAYA:
AuriayaGUID = creature->GetGUID();
break;

View File

@@ -80,7 +80,6 @@ enum UlduarNPCs
NPC_MOLGEIM = 32927,
NPC_BRUNDIR = 32857,
NPC_KOLOGARN = 32930,
NPC_KOLOGARN_BRIDGE = 34297,
NPC_FOCUSED_EYEBEAM = 33632,
NPC_FOCUSED_EYEBEAM_RIGHT = 33802,
NPC_LEFT_ARM = 32933,

View File

@@ -63,19 +63,14 @@ uint32 OPvPCapturePointNA::GetAliveGuardsCount()
case NA_NPC_GUARD_13:
case NA_NPC_GUARD_14:
case NA_NPC_GUARD_15:
{
if (Creature* cr = HashMapHolder<Creature>::Find(itr->second))
{
if (Creature* cr = HashMapHolder<Creature>::Find(itr->second))
{
if (cr->isAlive())
++cnt;
}
else if (CreatureData const* cd = sObjectMgr->GetCreatureData(GUID_LOPART(itr->second)))
{
if (!cd->is_dead)
++cnt;
}
if (cr->isAlive())
++cnt;
}
break;
}
break;
default:
break;
}

View File

@@ -1235,7 +1235,7 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader
switch (GetId())
{
case 66668:
factor = 0.01;
factor = 0.01f;
baseItemLevel = 205;
break;
default: