*always remove old aura instead of recalculating new one in same id stack case-this prevents some problem with spelleffects execution problems

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-23 10:57:05 +02:00
parent 028ed64e10
commit 9af492483e
3 changed files with 16 additions and 19 deletions

View File

@@ -3809,22 +3809,18 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects)
SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
// passive and persistent auras can stack with themselves any number of times
if (!Aur->IsPassive() && !Aur->IsPersistent())
// passive and persistent and Incanter's Absorption auras can stack with themselves any number of times
if (!Aur->IsPassive() && !Aur->IsPersistent() && aurSpellInfo->Id != 44413)
{
// find current aura from spell and change it's stackamount
if (Aura * foundAura = GetAura(aurSpellInfo->Id, Aur->GetCasterGUID()))
{
// hack for Incanter's Absorption
if (aurSpellInfo->Id != 44413)
{
if(aurSpellInfo->StackAmount && foundAura->GetStackAmount() < aurSpellInfo->StackAmount)
foundAura->SetStackAmount(foundAura->GetStackAmount()+1);
else
foundAura->RefreshAura();
delete Aur;
return false;
}
uint8 stackAmount = foundAura->GetStackAmount() + 1;
if (stackAmount > aurSpellInfo->StackAmount)
stackAmount = aurSpellInfo->StackAmount;
Aur->SetStackAmount(stackAmount);
RemoveAura(foundAura, AURA_REMOVE_BY_STACK);
return true;
}
}
@@ -3915,10 +3911,6 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
uint32 i_spellId = i_spellProto->Id;
bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
// Incanter's Absorption, has been checked in refresh part
if(i_spellId == spellId && sameCaster)
continue;
if(IsPassiveSpell(i_spellId))
{
// passive non-stackable spells not stackable only for same caster