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https://github.com/TrinityCore/TrinityCore.git
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[svn] * Proper SVN structure
--HG-- branch : trunk
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218
src/game/GridNotifiers.cpp
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218
src/game/GridNotifiers.cpp
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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "GridNotifiers.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "UpdateData.h"
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#include "Item.h"
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#include "Map.h"
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#include "MapManager.h"
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#include "Transports.h"
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#include "ObjectAccessor.h"
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using namespace MaNGOS;
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void
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MaNGOS::PlayerNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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if( iter->getSource() == &i_player )
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continue;
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iter->getSource()->UpdateVisibilityOf(&i_player);
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i_player.UpdateVisibilityOf(iter->getSource());
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}
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}
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void
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VisibleChangesNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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if(iter->getSource() == &i_object)
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continue;
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iter->getSource()->UpdateVisibilityOf(&i_object);
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}
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}
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void
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VisibleNotifier::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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if( iter->getSource() == &i_player )
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continue;
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iter->getSource()->UpdateVisibilityOf(&i_player);
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_data_updates,i_visibleNow);
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i_clientGUIDs.erase(iter->getSource()->GetGUID());
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}
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}
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void
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VisibleNotifier::Notify()
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{
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// at this moment i_clientGUIDs have guids that not iterate at grid level checks
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// but exist one case when this possible and object not out of range: transports
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if(Transport* transport = i_player.GetTransport())
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{
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for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
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{
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if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end())
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{
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(*itr)->UpdateVisibilityOf(&i_player);
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i_player.UpdateVisibilityOf((*itr),i_data,i_data_updates,i_visibleNow);
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i_clientGUIDs.erase((*itr)->GetGUID());
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}
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}
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}
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// generate outOfRange for not iterate objects
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i_data.AddOutOfRangeGUID(i_clientGUIDs);
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for(Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr)
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{
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i_player.m_clientGUIDs.erase(*itr);
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#ifdef MANGOS_DEBUG
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if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
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sLog.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr),GuidHigh2TypeId(GUID_HIPART(*itr)),i_player.GetGUIDLow());
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#endif
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}
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// send update to other players (except player updates that already sent using SendUpdateToPlayer)
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for(UpdateDataMapType::iterator iter = i_data_updates.begin(); iter != i_data_updates.end(); ++iter)
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{
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if(iter->first==&i_player)
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continue;
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WorldPacket packet;
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iter->second.BuildPacket(&packet);
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iter->first->GetSession()->SendPacket(&packet);
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}
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if( i_data.HasData() )
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{
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// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
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WorldPacket packet;
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i_data.BuildPacket(&packet);
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i_player.GetSession()->SendPacket(&packet);
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// send out of range to other players if need
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std::set<uint64> const& oor = i_data.GetOutOfRangeGUIDs();
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for(std::set<uint64>::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
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{
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if(!IS_PLAYER_GUID(*iter))
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continue;
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Player* plr = ObjectAccessor::GetPlayer(i_player,*iter);
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if(plr)
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plr->UpdateVisibilityOf(&i_player);
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}
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}
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// Now do operations that required done at object visibility change to visible
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// target aura duration for caster show only if target exist at caster client
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// send data at target visibility change (adding to client)
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for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
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if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
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i_player.SendAuraDurationsForTarget((Unit*)(*vItr));
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}
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void
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MessageDeliverer::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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if( i_toSelf || iter->getSource() != &i_player)
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{
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if(WorldSession* session = iter->getSource()->GetSession())
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session->SendPacket(i_message);
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}
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}
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}
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void
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ObjectMessageDeliverer::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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if(WorldSession* session = iter->getSource()->GetSession())
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session->SendPacket(i_message);
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}
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}
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void
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MessageDistDeliverer::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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if( (i_toSelf || iter->getSource() != &i_player ) &&
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(!i_ownTeamOnly || iter->getSource()->GetTeam() == i_player.GetTeam() ) &&
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(!i_dist || iter->getSource()->GetDistance(&i_player) <= i_dist) )
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{
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if(WorldSession* session = iter->getSource()->GetSession())
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session->SendPacket(i_message);
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}
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}
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}
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void
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ObjectMessageDistDeliverer::Visit(PlayerMapType &m)
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{
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for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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if( !i_dist || iter->getSource()->GetDistance(&i_object) <= i_dist )
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{
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if(WorldSession* session = iter->getSource()->GetSession())
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session->SendPacket(i_message);
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}
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}
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}
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template<class T> void
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ObjectUpdater::Visit(GridRefManager<T> &m)
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{
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for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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iter->getSource()->Update(i_timeDiff);
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}
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}
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template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
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template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);
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bool CannibalizeObjectCheck::operator()(Corpse* u)
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{
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// ignore bones
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if(u->GetType()==CORPSE_BONES)
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return false;
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Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
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if( !owner || i_funit->IsFriendlyTo(owner))
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return false;
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if(i_funit->IsWithinDistInMap(u, i_range) )
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return true;
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return false;
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}
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