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Core/Spells: Fix infinite loop
Fix an infinite loop caused by a mix of item 25498 and liquid damage
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@@ -3816,7 +3816,10 @@ void Spell::finish(bool ok)
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if (spellInfo && spellInfo->SpellIconID == 2056)
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{
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TC_LOG_DEBUG("spells", "Statue %d is unsummoned in spell %d finish", unitCaster->GetGUID().GetCounter(), m_spellInfo->Id);
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unitCaster->setDeathState(JUST_DIED);
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// Avoid infinite loops with setDeathState(JUST_DIED) being called over and over
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// It might make sense to do this check in Unit::setDeathState() and all overloaded functions
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if(unitCaster->getDeathState() != JUST_DIED)
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unitCaster->setDeathState(JUST_DIED);
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return;
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}
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}
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