From 9b59fba528cbd9727dffbebb1a7a7060d450a29d Mon Sep 17 00:00:00 2001 From: Gildor Date: Sun, 7 Jun 2020 12:55:38 +0200 Subject: [PATCH] Scripts/Naxxramas: Fix Kel'thuzad evade mode when he dies (#24763) --- src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp index ee6f6b5c6b2..1b19eb2147c 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp @@ -232,8 +232,12 @@ public: _abominationDeathCount = 0; _phaseThree = false; } + void EnterEvadeMode(EvadeReason /*why*/) override { + if (!me->IsAlive()) + return; + for (NAXData64 portalData : portalList) if (GameObject* portal = ObjectAccessor::GetGameObject(*me, instance->GetGuidData(portalData))) portal->SetGoState(GO_STATE_READY);