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Core/Auras: Defined and implemented many new interrupt flags
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@@ -636,6 +636,9 @@ void WorldSession::HandleTextEmoteOpcode(WorldPackets::Chat::CTextEmote& packet)
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if (unit)
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if (Creature* creature = unit->ToCreature())
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creature->AI()->ReceiveEmote(_player, packet.EmoteID);
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if (emoteAnim != EMOTE_ONESHOT_NONE)
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_player->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Anim);
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}
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void WorldSession::HandleChatIgnoredOpcode(WorldPackets::Chat::ChatReportIgnored& chatReportIgnored)
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