From 9b5c40a201f7d93206bca6ff8f504022d6aea70d Mon Sep 17 00:00:00 2001 From: ariel- Date: Wed, 12 Oct 2016 22:59:29 -0300 Subject: [PATCH] Mark Slice and Dice as positive --- src/server/game/Spells/SpellInfo.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 46f4157adff..38c3fd9ed2d 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -3160,6 +3160,9 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const { // Envenom must be considered as a positive effect even though it deals damage case 32645: // Envenom + // Slice and Dice. Prevents breaking Stealth + case 5171: // Slice and Dice (Rank 1) + case 6774: // Slice and Dice (Rank 2) return true; default: break;