Core/Instances: Delete InstanceSaveMgr and replace most of its uses with new InstanceLockMgr

This commit is contained in:
Shauren
2020-01-02 14:19:35 +01:00
parent a131542855
commit 9b924522d0
35 changed files with 268 additions and 2000 deletions

View File

@@ -18,9 +18,7 @@
#include "GroupMgr.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Group.h"
#include "InstanceSaveMgr.h"
#include "Log.h"
#include "World.h"
@@ -205,49 +203,4 @@ void GroupMgr::LoadGroups()
TC_LOG_INFO("server.loading", ">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
TC_LOG_INFO("server.loading", "Loading Group instance saves...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
QueryResult result = CharacterDatabase.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, i.entranceId, "
// 7
"(SELECT COUNT(1) FROM character_instance ci LEFT JOIN `groups` g ON ci.guid = g.leaderGuid WHERE ci.instance = gi.instance AND ci.permanent = 1 LIMIT 1) "
"FROM group_instance gi LEFT JOIN instance i ON gi.instance = i.id ORDER BY guid");
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 group-instance saves. DB table `group_instance` is empty!");
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
Group* group = GetGroupByDbStoreId(fields[0].GetUInt32());
// group will never be NULL (we have run consistency sql's before loading)
ASSERT(group);
MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt16());
if (!mapEntry || !mapEntry->IsDungeon())
{
TC_LOG_ERROR("sql.sql", "Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt16());
continue;
}
uint32 diff = fields[4].GetUInt8();
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(diff);
if (!difficultyEntry || difficultyEntry->InstanceType != mapEntry->InstanceType)
continue;
InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->ID, fields[2].GetUInt32(), Difficulty(diff), fields[5].GetInt64(), fields[6].GetUInt32(), fields[7].GetUInt64() == 0, true);
group->BindToInstance(save, fields[3].GetBool(), true);
++count;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u group-instance saves in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}