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*Fix Gruul's shatter effect damage. Patch provided by _krz.
--HG-- branch : trunk
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@@ -1280,7 +1280,7 @@ void GameObject::CastSpell(Unit* target, uint32 spell)
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else
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{
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trigger->setFaction(14);
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trigger->CastSpell(target, spell, true);
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trigger->CastSpell(target, spell, true, 0, 0, target->GetGUID());
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}
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//trigger->setDeathState(JUST_DIED);
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//trigger->RemoveCorpse();
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