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Removed OnQuestComplete hook, use QuestReward instead. Implemented OnQuestStatusChange hook
Also fixed some comments and added overrides The OnQuestComplete hook was unused and didnt work properly
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@@ -397,7 +397,7 @@ public:
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return true;
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}
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bool OnQuestComplete(Player* /*player*/, Creature* creature, Quest const* quest) override
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bool OnQuestReward(Player* /*player*/, Creature* creature, Quest const* quest, uint32 /*opt*/) override
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{
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if (quest->GetQuestId() == QUEST_CLUCK)
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ENSURE_AI(npc_chicken_cluck::npc_chicken_cluckAI, creature->AI())->Reset();
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