diff --git a/src/server/game/Server/Packets/TradePackets.cpp b/src/server/game/Server/Packets/TradePackets.cpp index b2bba51f168..33934f7b935 100644 --- a/src/server/game/Server/Packets/TradePackets.cpp +++ b/src/server/game/Server/Packets/TradePackets.cpp @@ -66,6 +66,7 @@ WorldPacket const* WorldPackets::Trade::TradeStatus::Write() _worldPacket.WriteByteSeq(Partner[5]); break; case TRADE_STATUS_INITIATED: + _worldPacket.FlushBits(); _worldPacket << uint32(ID); break; case TRADE_STATUS_FAILED: @@ -77,10 +78,12 @@ WorldPacket const* WorldPackets::Trade::TradeStatus::Write() break; case TRADE_STATUS_WRONG_REALM: case TRADE_STATUS_NOT_ON_TAPLIST: + _worldPacket.FlushBits(); _worldPacket << uint8(TradeSlot); break; case TRADE_STATUS_CURRENCY: // Not implemented case TRADE_STATUS_CURRENCY_NOT_TRADABLE: // Not implemented + _worldPacket.FlushBits(); // Blizzard never implemented these, you can only trade currency with the field9 & 1 in CurrencyTypes.DBC, and only two test currencies have that flag _worldPacket << int32(CurrencyType); _worldPacket << int32(CurrencyQuantity);