diff --git a/sql/base/characters_database.sql b/sql/base/characters_database.sql index 0a5f60467af..d4d71c6e3aa 100644 --- a/sql/base/characters_database.sql +++ b/sql/base/characters_database.sql @@ -1099,6 +1099,8 @@ CREATE TABLE `character_queststatus` ( `itemcount2` smallint(5) unsigned NOT NULL DEFAULT '0', `itemcount3` smallint(5) unsigned NOT NULL DEFAULT '0', `itemcount4` smallint(5) unsigned NOT NULL DEFAULT '0', + `itemcount5` smallint(5) unsigned NOT NULL DEFAULT '0', + `itemcount6` smallint(5) unsigned NOT NULL DEFAULT '0', `playercount` smallint(5) unsigned NOT NULL DEFAULT '0', PRIMARY KEY (`guid`,`quest`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Player System'; diff --git a/sql/updates/characters/3.3.5/2018_07_09_00_characters.sql b/sql/updates/characters/3.3.5/2018_07_09_00_characters.sql new file mode 100644 index 00000000000..fb4e63537b5 --- /dev/null +++ b/sql/updates/characters/3.3.5/2018_07_09_00_characters.sql @@ -0,0 +1,3 @@ +ALTER TABLE `character_queststatus` + ADD `itemcount5` smallint(5) unsigned NOT NULL DEFAULT '0' AFTER `itemcount4`, + ADD `itemcount6` smallint(5) unsigned NOT NULL DEFAULT '0' AFTER `itemcount5`; diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp index ffcbd20eb38..89c54f40b1c 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp @@ -74,7 +74,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() "base_amount0, base_amount1, base_amount2, maxduration, remaintime, remaincharges FROM character_aura WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_SPELL, "SELECT spell, active, disabled FROM character_spell WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUS, "SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, " - "itemcount1, itemcount2, itemcount3, itemcount4, playercount FROM character_queststatus WHERE guid = ? AND status <> 0", CONNECTION_ASYNC); + "itemcount1, itemcount2, itemcount3, itemcount4, itemcount5, itemcount6, playercount FROM character_queststatus WHERE guid = ? AND status <> 0", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_DAILY, "SELECT quest, time FROM character_queststatus_daily WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_WEEKLY, "SELECT quest FROM character_queststatus_weekly WHERE guid = ?", CONNECTION_ASYNC); @@ -539,7 +539,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM, "DELETE FROM character_inventory WHERE item = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT, "DELETE FROM character_inventory WHERE bag = ? AND slot = ? AND guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_MAIL, "UPDATE mail SET has_items = ?, expire_time = ?, deliver_time = ?, money = ?, cod = ?, checked = ? WHERE id = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_REP_CHAR_QUESTSTATUS, "REPLACE INTO character_queststatus (guid, quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4, playercount) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_REP_CHAR_QUESTSTATUS, "REPLACE INTO character_queststatus (guid, quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4, itemcount5, itemcount6, playercount) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST, "DELETE FROM character_queststatus WHERE guid = ? AND quest = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED, "INSERT IGNORE INTO character_queststatus_rewarded (guid, quest, active) VALUES (?, ?, 1)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, "DELETE FROM character_queststatus_rewarded WHERE guid = ? AND quest = ?", CONNECTION_ASYNC); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4b6104c5a24..4829e90a6fc 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -18499,8 +18499,8 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) //// 0 1 2 3 4 5 6 7 8 9 10 //QueryResult* result = CharacterDatabase.PQuery("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, - // 11 12 - // itemcount4, playercount FROM character_queststatus WHERE guid = '%u'", GetGUID().GetCounter()); + // 11 12 13 14 + // itemcount4, itemcount5, itemcount6, playercount FROM character_queststatus WHERE guid = '%u'", GetGUID().GetCounter()); if (result) { @@ -18542,15 +18542,13 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) else quest_time = 0; - questStatusData.CreatureOrGOCount[0] = fields[4].GetUInt16(); - questStatusData.CreatureOrGOCount[1] = fields[5].GetUInt16(); - questStatusData.CreatureOrGOCount[2] = fields[6].GetUInt16(); - questStatusData.CreatureOrGOCount[3] = fields[7].GetUInt16(); - questStatusData.ItemCount[0] = fields[8].GetUInt16(); - questStatusData.ItemCount[1] = fields[9].GetUInt16(); - questStatusData.ItemCount[2] = fields[10].GetUInt16(); - questStatusData.ItemCount[3] = fields[11].GetUInt16(); - questStatusData.PlayerCount = fields[12].GetUInt16(); + for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) + questStatusData.CreatureOrGOCount[i] = fields[4 + i].GetUInt16(); + + for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) + questStatusData.ItemCount[i] = fields[8 + i].GetUInt16(); + + questStatusData.PlayerCount = fields[14].GetUInt16(); // add to quest log if (slot < MAX_QUEST_LOG_SIZE && questStatusData.Status != QUEST_STATUS_NONE) @@ -20095,10 +20093,10 @@ void Player::_SaveQuestStatus(SQLTransaction& trans) stmt->setBool(index++, statusItr->second.Explored); stmt->setUInt32(index++, uint32(statusItr->second.Timer / IN_MILLISECONDS+ GameTime::GetGameTime())); - for (uint8 i = 0; i < 4; i++) + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) stmt->setUInt16(index++, statusItr->second.CreatureOrGOCount[i]); - for (uint8 i = 0; i < 4; i++) + for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) stmt->setUInt16(index++, statusItr->second.ItemCount[i]); stmt->setUInt16(index, statusItr->second.PlayerCount);