Core/Entities: First batch of removing implicit conversions of ObjectGuid to uint64

This commit is contained in:
Shauren
2014-10-21 19:23:32 +02:00
parent 1bea52fd46
commit 9cc7044546
86 changed files with 235 additions and 229 deletions

View File

@@ -43,7 +43,7 @@ void BuildPartyLockDungeonBlock(WorldPacket& data, lfg::LfgLockPartyMap const& l
data << uint8(lockMap.size());
for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
{
data << uint64(it->first); // Player guid
data << it->first; // Player guid
BuildPlayerLockDungeonBlock(data, it->second);
}
}
@@ -719,7 +719,7 @@ void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
data << uint8(agreeNum >= lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Did succeed
data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote
data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree
data << uint64(boot.victim); // Victim GUID
data << boot.victim; // Victim GUID
data << uint32(votesNum); // Total Votes
data << uint32(agreeNum); // Agree Count
data << uint32(secsleft); // Time Left