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Core/Entities: First batch of removing implicit conversions of ObjectGuid to uint64
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@@ -43,7 +43,7 @@ void BuildPartyLockDungeonBlock(WorldPacket& data, lfg::LfgLockPartyMap const& l
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data << uint8(lockMap.size());
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for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
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{
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data << uint64(it->first); // Player guid
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data << it->first; // Player guid
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BuildPlayerLockDungeonBlock(data, it->second);
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}
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}
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@@ -719,7 +719,7 @@ void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
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data << uint8(agreeNum >= lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Did succeed
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data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote
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data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree
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data << uint64(boot.victim); // Victim GUID
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data << boot.victim; // Victim GUID
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data << uint32(votesNum); // Total Votes
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data << uint32(agreeNum); // Agree Count
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data << uint32(secsleft); // Time Left
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