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[8449] Deprecate healing/damage item mods and merge internal data in to spell power. Author: VladimirMangos
* Report at loading about deprecated ITEM_MOD_SPELL_HEALING_DONE and ITEM_MOD_SPELL_DAMAGE_DONE
and drop support code.
* Merge healing/damage base spell bonus fields and function to spell power field/function.
--HG--
branch : trunk
This commit is contained in:
@@ -110,19 +110,14 @@ bool Player::UpdateStats(Stats stat)
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return true;
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}
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void Player::ApplySpellDamageBonus(int32 amount, bool apply)
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void Player::ApplySpellPowerBonus(int32 amount, bool apply)
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{
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m_baseSpellDamage+=apply?amount:-amount;
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// For speed just update for client
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for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
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ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);
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}
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m_baseSpellPower+=apply?amount:-amount;
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void Player::ApplySpellHealingBonus(int32 amount, bool apply)
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{
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m_baseSpellHealing+=apply?amount:-amount;
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// For speed just update for client
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ApplyModUInt32Value(PLAYER_FIELD_MOD_HEALING_DONE_POS, amount, apply);
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for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
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ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i, amount, apply);;
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}
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void Player::UpdateSpellDamageAndHealingBonus()
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