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* More DB tweaks:
- Load GO even if it has no displayid - while it's wrong, it's not something that'll kill the client anyway. - Don't warn about non-existing loot templates for GOs - this is to allow some WDB data to be filled in (GOs that have no spawns and thus no gameobject_loot_template entries). --HG-- branch : trunk
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@@ -1584,7 +1584,7 @@ void ObjectMgr::LoadGameobjects()
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break;
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default:
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sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
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continue;
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break;
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}
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}
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