mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-25 11:21:58 +01:00
[3.3.5] Core/AuctionHouse: Auction bidders (#18328)
* Save more auction bidders than the highest bidder only
This commit is contained in:
@@ -127,6 +127,9 @@ void CharacterDatabaseConnection::DoPrepareStatements()
|
||||
PrepareStatement(CHAR_SEL_AUCTIONS, "SELECT id, houseid, itemguid, itemEntry, count, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid", CONNECTION_SYNCH);
|
||||
PrepareStatement(CHAR_INS_AUCTION, "INSERT INTO auctionhouse (id, houseid, itemguid, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_DEL_AUCTION, "DELETE FROM auctionhouse WHERE id = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_SEL_AUCTION_BIDDERS, "SELECT id, bidderguid FROM auctionbidders", CONNECTION_SYNCH);
|
||||
PrepareStatement(CHAR_INS_AUCTION_BIDDERS, "INSERT IGNORE INTO auctionbidders (id, bidderguid) VALUES (?, ?)", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_DEL_AUCTION_BIDDERS, "DELETE FROM auctionbidders WHERE id = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_UPD_AUCTION_BID, "UPDATE auctionhouse SET buyguid = ?, lastbid = ? WHERE id = ?", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_INS_MAIL, "INSERT INTO mail(id, messageType, stationery, mailTemplateId, sender, receiver, subject, body, has_items, expire_time, deliver_time, money, cod, checked) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
|
||||
PrepareStatement(CHAR_DEL_MAIL_BY_ID, "DELETE FROM mail WHERE id = ?", CONNECTION_ASYNC);
|
||||
|
||||
@@ -113,6 +113,9 @@ enum CharacterDatabaseStatements : uint32
|
||||
CHAR_DEL_AUCTION,
|
||||
CHAR_UPD_AUCTION_BID,
|
||||
CHAR_SEL_AUCTIONS,
|
||||
CHAR_SEL_AUCTION_BIDDERS,
|
||||
CHAR_INS_AUCTION_BIDDERS,
|
||||
CHAR_DEL_AUCTION_BIDDERS,
|
||||
CHAR_INS_MAIL,
|
||||
CHAR_DEL_MAIL_BY_ID,
|
||||
CHAR_INS_MAIL_ITEM,
|
||||
|
||||
@@ -355,21 +355,37 @@ void AuctionHouseMgr::LoadAuctions()
|
||||
uint32 oldMSTime = getMSTime();
|
||||
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONS);
|
||||
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
||||
PreparedQueryResult resultAuctions = CharacterDatabase.Query(stmt);
|
||||
|
||||
if (!result)
|
||||
if (!resultAuctions)
|
||||
{
|
||||
TC_LOG_INFO("server.loading", ">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
uint32 count = 0;
|
||||
// parse bidder list
|
||||
std::unordered_map<uint32, std::unordered_set<ObjectGuid>> biddersByAuction;
|
||||
PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTION_BIDDERS);
|
||||
|
||||
uint32 countBidders = 0;
|
||||
if (PreparedQueryResult resultBidders = CharacterDatabase.Query(stmt2))
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = resultBidders->Fetch();
|
||||
biddersByAuction[fields[0].GetUInt32()].insert(ObjectGuid::Create<HighGuid::Player>(fields[1].GetUInt32()));
|
||||
++countBidders;
|
||||
}
|
||||
while (resultBidders->NextRow());
|
||||
}
|
||||
|
||||
// parse auctions from db
|
||||
uint32 countAuctions = 0;
|
||||
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
Field* fields = resultAuctions->Fetch();
|
||||
|
||||
AuctionEntry* aItem = new AuctionEntry();
|
||||
if (!aItem->LoadFromDB(fields))
|
||||
@@ -379,14 +395,17 @@ void AuctionHouseMgr::LoadAuctions()
|
||||
continue;
|
||||
}
|
||||
|
||||
auto it = biddersByAuction.find(aItem->Id);
|
||||
if (it != biddersByAuction.end())
|
||||
aItem->bidders = std::move(it->second);
|
||||
|
||||
GetAuctionsMapByHouseId(aItem->houseId)->AddAuction(aItem);
|
||||
++count;
|
||||
} while (result->NextRow());
|
||||
++countAuctions;
|
||||
} while (resultAuctions->NextRow());
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
TC_LOG_INFO("server.loading", ">> Loaded %u auctions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
|
||||
|
||||
TC_LOG_INFO("server.loading", ">> Loaded %u auctions with %u bidders in %u ms", countAuctions, countBidders, GetMSTimeDiffToNow(oldMSTime));
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::AddAItem(Item* it)
|
||||
@@ -656,7 +675,7 @@ void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player,
|
||||
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
|
||||
{
|
||||
AuctionEntry* Aentry = itr->second;
|
||||
if (Aentry && Aentry->bidder == player->GetGUID().GetCounter())
|
||||
if (Aentry && Aentry->bidders.find(player->GetGUID()) != Aentry->bidders.end())
|
||||
{
|
||||
if (itr->second->BuildAuctionInfo(data))
|
||||
++count;
|
||||
@@ -863,7 +882,13 @@ uint32 AuctionEntry::GetAuctionOutBid() const
|
||||
|
||||
void AuctionEntry::DeleteFromDB(SQLTransaction& trans) const
|
||||
{
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_AUCTION);
|
||||
PreparedStatement* stmt;
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_AUCTION);
|
||||
stmt->setUInt32(0, Id);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_AUCTION_BIDDERS);
|
||||
stmt->setUInt32(0, Id);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
@@ -913,6 +938,7 @@ bool AuctionEntry::LoadFromDB(Field* fields)
|
||||
TC_LOG_ERROR("misc", "Auction %u has not a existing item : %u", Id, itemGUIDLow);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
std::string AuctionEntry::BuildAuctionMailSubject(MailAuctionAnswers response) const
|
||||
|
||||
@@ -88,6 +88,7 @@ struct TC_GAME_API AuctionEntry
|
||||
ObjectGuid::LowType bidder;
|
||||
uint32 deposit; //deposit can be calculated only when creating auction
|
||||
uint32 etime;
|
||||
std::unordered_set<ObjectGuid> bidders;
|
||||
AuctionHouseEntry const* auctionHouseEntry; // in AuctionHouse.dbc
|
||||
|
||||
// helpers
|
||||
@@ -164,7 +165,6 @@ class TC_GAME_API AuctionHouseMgr
|
||||
|
||||
AuctionHouseObject* GetAuctionsMap(uint32 factionTemplateId);
|
||||
AuctionHouseObject* GetAuctionsMapByHouseId(uint8 auctionHouseId);
|
||||
AuctionHouseObject* GetBidsMap(uint32 factionTemplateId);
|
||||
|
||||
Item* GetAItem(ObjectGuid::LowType id)
|
||||
{
|
||||
|
||||
@@ -515,6 +515,16 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
|
||||
stmt->setUInt32(2, auction->Id);
|
||||
trans->Append(stmt);
|
||||
|
||||
if (auction->bidders.find(player->GetGUID()) == auction->bidders.end())
|
||||
{
|
||||
// save new bidder in list, and save record to db
|
||||
auction->bidders.insert(player->GetGUID());
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AUCTION_BIDDERS);
|
||||
stmt->setUInt32(0, auction->Id);
|
||||
stmt->setUInt32(1, auction->bidder);
|
||||
trans->Append(stmt);
|
||||
}
|
||||
|
||||
SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, ERR_AUCTION_OK, 0);
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user