*Switch to support client version 3.1.3

*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.

Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-11 00:45:59 -05:00
parent 9c70e3d89b
commit 9d670fe6f5
81 changed files with 2424 additions and 1480 deletions

View File

@@ -27,16 +27,16 @@ extern DatabasePostgre WorldDatabase;
extern DatabaseMysql WorldDatabase;
#endif
const char CreatureInfosrcfmt[]="iiiiiisssiiiiiiiiiiffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifflliiis";
const char CreatureInfodstfmt[]="iiiiiisssiiiiiiiiiiffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifflliiii";
const char CreatureInfosrcfmt[]="iiiiiiiisssiiiiiiiiiiffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiiffliiiiiliiis";
const char CreatureInfodstfmt[]="iiiiiiiisssiiiiiiiiiiffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiiffliiiiiliiii";
const char CreatureDataAddonInfofmt[]="iiiiiis";
const char CreatureModelfmt[]="iffbi";
const char CreatureInfoAddonInfofmt[]="iiiiiis";
const char EquipmentInfofmt[]="iiii";
const char GameObjectInfosrcfmt[]="iiisssiifiiiiiiiiiiiiiiiiiiiiiiiis";
const char GameObjectInfodstfmt[]="iiisssiifiiiiiiiiiiiiiiiiiiiiiiiii";
const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiisiiii";
const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiffiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiii";
const char GameObjectInfosrcfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiis";
const char GameObjectInfodstfmt[]="iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
const char ItemPrototypesrcfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiisiiii";
const char ItemPrototypedstfmt[]="iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiffiffiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiii";
const char PageTextfmt[]="isi";
const char SpellThreatfmt[]="ii";
const char InstanceTemplatesrcfmt[]="iiiiiiffffs";