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Reverting: Game/Scripting: Add OnGameEvent hook for game objects.
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@@ -485,9 +485,6 @@ class TC_GAME_API GameObjectScript : public ScriptObject, public UpdatableScript
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// Called when a GameObjectAI object is needed for the gameobject.
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virtual GameObjectAI* GetAI(GameObject* /*go*/) const { return NULL; }
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// Called when specific game event starts.
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virtual void OnGameEvent(bool /*start*/, uint16 /*eventId*/) { }
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};
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class TC_GAME_API AreaTriggerScript : public ScriptObject
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@@ -988,7 +985,6 @@ class TC_GAME_API ScriptMgr
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void OnGameObjectStateChanged(GameObject* go, uint32 state);
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void OnGameObjectUpdate(GameObject* go, uint32 diff);
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GameObjectAI* GetGameObjectAI(GameObject* go);
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void OnGameEvent(bool start, uint16 eventId);
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public: /* AreaTriggerScript */
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