Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/game/Handlers/SpellHandler.cpp
	src/server/game/Spells/Spell.cpp
This commit is contained in:
Vincent_Michael
2013-02-27 21:12:00 +01:00
9 changed files with 123 additions and 57 deletions

View File

@@ -23,6 +23,7 @@
#include "ConditionMgr.h"
#include "Player.h"
#include "Battleground.h"
#include "Vehicle.h"
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
{
@@ -1783,6 +1784,56 @@ SpellCastResult SpellInfo::CheckExplicitTarget(Unit const* caster, WorldObject c
return SPELL_CAST_OK;
}
SpellCastResult SpellInfo::CheckVehicle(Unit const* caster) const
{
// All creatures should be able to cast as passengers freely, restriction and attribute are only for players
if (caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_CAST_OK;
Vehicle* vehicle = caster->GetVehicle();
if (vehicle)
{
uint16 checkMask = 0;
for (uint8 effIndex = EFFECT_0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
{
if (Effects[effIndex].ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
{
SpellShapeshiftFormEntry const* shapeShiftFromEntry = sSpellShapeshiftFormStore.LookupEntry(Effects[effIndex].MiscValue);
if (shapeShiftFromEntry && (shapeShiftFromEntry->flags1 & 1) == 0) // unk flag
checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
break;
}
}
if (HasAura(SPELL_AURA_MOUNTED))
checkMask |= VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL;
if (!checkMask)
checkMask = VEHICLE_SEAT_FLAG_CAN_ATTACK;
VehicleSeatEntry const* vehicleSeat = vehicle->GetSeatForPassenger(caster);
if (!(AttributesEx6 & SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE) && !(Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED)
&& (vehicleSeat->m_flags & checkMask) != checkMask)
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
// Can only summon uncontrolled minions/guardians when on controlled vehicle
if (vehicleSeat->m_flags & (VEHICLE_SEAT_FLAG_CAN_CONTROL | VEHICLE_SEAT_FLAG_UNK2))
{
for (uint32 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
{
if (Effects[i].Effect != SPELL_EFFECT_SUMMON)
continue;
SummonPropertiesEntry const* props = sSummonPropertiesStore.LookupEntry(Effects[i].MiscValueB);
if (props && props->Category != SUMMON_CATEGORY_WILD)
return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW;
}
}
}
return SPELL_CAST_OK;
}
bool SpellInfo::CheckTargetCreatureType(Unit const* target) const
{
// Curse of Doom & Exorcism: not find another way to fix spell target check :/