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Core/Players: Updated player byte field offsets
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@@ -595,11 +595,11 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData)
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if (ObjectGuid::LowType guildId = player->GetGuildId())
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guild = sGuildMgr->GetGuildById(guildId);
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data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin
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data << uint8(player->GetByteValue(PLAYER_BYTES, 1)); // face
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data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair
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data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor
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data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
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data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID));
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data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID));
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data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID));
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data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID));
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data << uint8(player->GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE));
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data << (guild ? guild->GetGUID() : ObjectGuid::Empty);
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static EquipmentSlots const itemSlots[] =
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