Core/Players: Updated player byte field offsets

This commit is contained in:
Shauren
2015-02-05 20:52:51 +01:00
parent f9c51b2c7d
commit 9db2e6dbbe
9 changed files with 121 additions and 77 deletions

View File

@@ -595,11 +595,11 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData)
if (ObjectGuid::LowType guildId = player->GetGuildId())
guild = sGuildMgr->GetGuildById(guildId);
data << uint8(player->GetByteValue(PLAYER_BYTES, 0)); // skin
data << uint8(player->GetByteValue(PLAYER_BYTES, 1)); // face
data << uint8(player->GetByteValue(PLAYER_BYTES, 2)); // hair
data << uint8(player->GetByteValue(PLAYER_BYTES, 3)); // haircolor
data << uint8(player->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID));
data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID));
data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID));
data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID));
data << uint8(player->GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE));
data << (guild ? guild->GetGUID() : ObjectGuid::Empty);
static EquipmentSlots const itemSlots[] =