From 9e50267eae906801aac382f89bb5525ac0ae5dd6 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Tue, 26 Jan 2021 18:13:11 +0100 Subject: [PATCH] Scripts/LCT: fixed Siamat's availability check --- .../LostCityOfTheTolvir/instance_lost_city_of_the_tolvir.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/scripts/Kalimdor/LostCityOfTheTolvir/instance_lost_city_of_the_tolvir.cpp b/src/server/scripts/Kalimdor/LostCityOfTheTolvir/instance_lost_city_of_the_tolvir.cpp index e984d5c2489..02db0a174c2 100644 --- a/src/server/scripts/Kalimdor/LostCityOfTheTolvir/instance_lost_city_of_the_tolvir.cpp +++ b/src/server/scripts/Kalimdor/LostCityOfTheTolvir/instance_lost_city_of_the_tolvir.cpp @@ -174,6 +174,7 @@ class instance_lost_city_of_the_tolvir : public InstanceMapScript break; case DATA_GENERAL_HUSAM: case DATA_LOCKMAW_AND_AUGH: + case DATA_HIGH_PROPHET_BARIM: if (state == DONE && IsSiamatEnabled()) { if (GameObject* platform = GetGameObject(DATA_SIAMAT_PLATFORM))