Core/Objects: Object scale will now also affect bounding radius and combat reach fields

This commit is contained in:
Shauren
2013-06-11 17:28:16 +02:00
parent ef15fe8ed2
commit 9ec22fffa0
12 changed files with 58 additions and 36 deletions

View File

@@ -139,7 +139,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn
if (Creature* c = const_cast<GameObject&>(go).SummonCreature(24440, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN))
{
c->setFaction(35);
c->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.1f);
c->SetObjectScale(0.1f);
}
}
#endif