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Core/Objects: Object scale will now also affect bounding radius and combat reach fields
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@@ -139,7 +139,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn
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if (Creature* c = const_cast<GameObject&>(go).SummonCreature(24440, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN))
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{
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c->setFaction(35);
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c->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.1f);
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c->SetObjectScale(0.1f);
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}
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}
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#endif
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