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Core/Spells: Implemented using dbc spellpower/ap coeffiecients for spells
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@@ -645,6 +645,11 @@ SpellValue const* SpellScript::GetSpellValue()
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return m_spell->m_spellValue;
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}
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SpellEffectInfo const* SpellScript::GetEffectInfo(SpellEffIndex effIndex) const
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{
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return m_spell->GetEffect(effIndex);
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}
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bool AuraScript::_Validate(SpellInfo const* entry)
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{
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for (std::list<CheckAreaTargetHandler>::iterator itr = DoCheckAreaTarget.begin(); itr != DoCheckAreaTarget.end(); ++itr)
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