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DB/Creature: Civilian Recruit
Closes #18936
(cherrypicked from 533749bfa2)
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-- Civilian Recruit Scripts in Building
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DELETE FROM `creature_addon` WHERE `guid`=117789;
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INSERT INTO `creature_addon` (`guid`, `path_id`, `mount`, `bytes1`, `bytes2`, `emote`, `auras`) VALUES
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(117789, 0, 0, 3, 0, 0, NULL);
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-- Civilian Recruit SAI
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SET @GUID := -117794;
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UPDATE `creature_template` SET `AIName`="SmartAI" WHERE `entry`=25317;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=@GUID AND `source_type`=0;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(@GUID,0,0,0,1,0,100,0,8000,8000,12000,12000,5,36,0,0,0,0,0,1,0,0,0,0,0,0,0,"Civilian Recruit - Out of Combat - Play Emote 36"),
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(@GUID,0,1,0,1,0,100,0,35000,40000,35000,40000,80,11779400,0,0,0,0,0,1,0,0,0,0,0,0,0,"Civilian Recruit - Out of Combat - Run Script");
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-- Actionlist SAI
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SET @ENTRY := 11779400;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=9;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(@ENTRY,9,0,0,0,0,100,0,2000,2000,0,0,1,1,6000,0,0,0,0,1,0,0,0,0,0,0,0,"Civilian Recruit - On Script - Say Line 1"),
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(@ENTRY,9,1,0,0,0,100,0,6000,6000,0,0,1,2,6000,0,0,0,0,10,117790,25317,0,0,0,0,0,"Civilian Recruit - On Script - Say Line 2"),
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(@ENTRY,9,2,0,0,0,100,0,6000,6000,0,0,1,3,6000,0,0,0,0,1,0,0,0,0,0,0,0,"Civilian Recruit - On Script - Say Line 3");
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-- Civilian Recruit SAI
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SET @GUID := -117788;
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UPDATE `creature_template` SET `AIName`="SmartAI" WHERE `entry`=25317;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=@GUID AND `source_type`=0;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(@GUID,0,0,0,1,0,100,0,8000,8000,12000,12000,5,36,0,0,0,0,0,1,0,0,0,0,0,0,0,"Civilian Recruit - Out of Combat - Play Emote 36"),
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(@GUID,0,1,0,1,0,100,0,35000,40000,35000,40000,80,11778800,0,0,0,0,0,1,0,0,0,0,0,0,0,"Civilian Recruit - Out of Combat - Run Script");
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-- Actionlist SAI
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SET @ENTRY := 11778800;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=9;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(@ENTRY,9,0,0,0,0,100,0,2000,2000,0,0,1,1,6000,0,0,0,0,1,0,0,0,0,0,0,0,"Civilian Recruit - On Script - Say Line 1"),
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(@ENTRY,9,1,0,0,0,100,0,6000,6000,0,0,1,2,6000,0,0,0,0,10,117789,25317,0,0,0,0,0,"Civilian Recruit - On Script - Say Line 2"),
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(@ENTRY,9,2,0,0,0,100,0,6000,6000,0,0,1,3,6000,0,0,0,0,1,0,0,0,0,0,0,0,"Civilian Recruit - On Script - Say Line 3");
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DELETE FROM `creature_text` WHERE `CreatureID`=25317 AND `GroupID` >=1;
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INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `comment`) VALUES
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-- First text
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(25317, 1, 0, 'This is harder than it looks.', 12, 7, 100, 0, 0, 0, 26488, 'Civilian Recruit'),
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(25317, 1, 1, 'Did that seem okay?', 12, 7, 100, 0, 0, 0, 26487, 'Civilian Recruit'),
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(25317, 1, 2, 'My arm is getting sore.', 12, 7, 100, 0, 0, 0, 26491, 'Civilian Recruit'),
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(25317, 1, 3, 'Hmm....', 12, 7, 100, 0, 0, 0, 26492, 'Civilian Recruit'),
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(25317, 1, 4, 'I think I\'m starting to get the hang of this.', 12, 7, 100, 0, 0, 0, 26490, 'Civilian Recruit'),
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(25317, 1, 5, 'This isn\'t easy.', 12, 7, 100, 0, 0, 0, 26489, 'Civilian Recruit'),
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-- reaction
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(25317, 2, 0, 'You aren\'t going to let me sleep are you?', 12, 7, 100, 0, 0, 0, 26497, 'Civilian Recruit'),
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(25317, 2, 1, 'Are you going to be doing this for much longer?', 12, 7, 100, 0, 0, 0, 26502, 'Civilian Recruit'),
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(25317, 2, 2, 'Could you try to be a little quieter?', 12, 7, 100, 0, 0, 0, 26500, 'Civilian Recruit'),
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-- reaction 2
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(25317, 3, 0, 'I just don\'t want to let anyone down.', 12, 7, 100, 0, 0, 0, 26494, 'Civilian Recruit'),
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(25317, 3, 1, 'I need to do something to keep myself busy.', 12, 7, 100, 0, 0, 0, 26495, 'Civilian Recruit'),
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(25317, 3, 2, 'I\'m just nervous. Sorry.', 12, 7, 100, 0, 0, 0, 26493, 'Civilian Recruit');
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