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Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
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@@ -48,7 +48,7 @@ BossBoundaryData::~BossBoundaryData()
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delete it->Boundary;
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}
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InstanceScript::InstanceScript(Map* map) : instance(map), completedEncounters(0),
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InstanceScript::InstanceScript(InstanceMap* map) : instance(map), completedEncounters(0),
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_entranceId(0), _temporaryEntranceId(0), _combatResurrectionTimer(0), _combatResurrectionCharges(0), _combatResurrectionTimerStarted(false)
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{
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#ifdef TRINITY_API_USE_DYNAMIC_LINKING
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@@ -63,7 +63,7 @@ _entranceId(0), _temporaryEntranceId(0), _combatResurrectionTimer(0), _combatRes
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void InstanceScript::SaveToDB()
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{
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if (InstanceScenario* scenario = instance->ToInstanceMap()->GetInstanceScenario())
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if (InstanceScenario* scenario = instance->GetInstanceScenario())
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scenario->SaveToDB();
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std::string data = GetSaveData();
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