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*Fix some summon vehicle spells.
--HG-- branch : trunk
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@@ -1757,10 +1757,11 @@ TempSummon *Map::SummonCreature(uint32 entry, float x, float y, float z, float a
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mask = UNIT_MASK_GUARDIAN;
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else if(properties->Type == SUMMON_TYPE_TOTEM)
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mask = UNIT_MASK_TOTEM;
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else if(properties->Category == SUMMON_CATEGORY_VEHICLE
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|| properties->Type == SUMMON_TYPE_VEHICLE
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else if(properties->Category == SUMMON_CATEGORY_VEHICLE)
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mask = UNIT_MASK_MINION;
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else if(properties->Type == SUMMON_TYPE_VEHICLE
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|| properties->Type == SUMMON_TYPE_VEHICLE2)
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mask = UNIT_MASK_VEHICLE;
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mask = UNIT_MASK_SUMMON;
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else if(properties->Category == SUMMON_CATEGORY_PUPPET)
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mask = UNIT_MASK_PUPPET;
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else if(properties->Type == SUMMON_TYPE_MINIPET)
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