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Core/Auth: Moved battle.net handling to separate project
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30
src/server/bnetserver/Packets/BitStream.cpp
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30
src/server/bnetserver/Packets/BitStream.cpp
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BitStream.h"
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template<>
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bool Battlenet::BitStream::Read<bool>(uint32 /*bitCount*/)
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{
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return Read<uint8>(1) != 0;
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}
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template<>
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void Battlenet::BitStream::Write<bool>(bool value, uint32 /*bitCount*/)
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{
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Write<uint8>(value ? 1 : 0, 1);
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}
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