Core/Auth: Moved battle.net handling to separate project

This commit is contained in:
Shauren
2014-10-10 23:19:40 +02:00
parent 03732846fe
commit a04393f554
49 changed files with 1786 additions and 222 deletions

View File

@@ -0,0 +1,30 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BitStream.h"
template<>
bool Battlenet::BitStream::Read<bool>(uint32 /*bitCount*/)
{
return Read<uint8>(1) != 0;
}
template<>
void Battlenet::BitStream::Write<bool>(bool value, uint32 /*bitCount*/)
{
Write<uint8>(value ? 1 : 0, 1);
}