Core/Auth: Moved battle.net handling to separate project

This commit is contained in:
Shauren
2014-10-10 23:19:40 +02:00
parent 03732846fe
commit a04393f554
49 changed files with 1786 additions and 222 deletions

View File

@@ -0,0 +1,38 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Packets.h"
#include <sstream>
std::string Battlenet::PacketHeader::ToString() const
{
std::ostringstream stream;
stream << "Battlenet::PacketHeader opcode: " << Opcode << ", channel: " << Channel;
return stream.str();
}
Battlenet::ServerPacket::ServerPacket(PacketHeader const& header) : Packet(header, *new BitStream())
{
_stream.Write(header.Opcode, 6);
_stream.Write(1, 1);
_stream.Write(header.Channel, 4);
}
Battlenet::ServerPacket::~ServerPacket()
{
delete &_stream;
}