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Core/Auth: Moved battle.net handling to separate project
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57
src/server/bnetserver/Server/ModuleManager.cpp
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57
src/server/bnetserver/Server/ModuleManager.cpp
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ModuleManager.h"
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#include "DatabaseEnv.h"
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Battlenet::ModuleManager::~ModuleManager()
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{
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for (auto const& m : _modules)
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delete m.second;
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}
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void Battlenet::ModuleManager::Load()
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{
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QueryResult result = LoginDatabase.Query("SELECT `Hash`, `Name`, `Type`, `System`, `Data` FROM battlenet_modules");
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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ModuleInfo* module = new ModuleInfo();
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module->Type = fields[2].GetString();
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HexStrToByteArray(fields[0].GetString(), module->ModuleId);
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std::string data = fields[4].GetString();
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module->DataSize = data.length() / 2;
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if (module->DataSize)
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{
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module->Data = new uint8[data.length() / 2];
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HexStrToByteArray(data, module->Data);
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}
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_modules[{ fields[3].GetString(), fields[1].GetString() }] = module;
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} while (result->NextRow());
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}
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}
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Battlenet::ModuleInfo* Battlenet::ModuleManager::CreateModule(std::string const& os, std::string const& name) const
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{
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ModuleKey key { os, name };
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ASSERT(_modules.count(key));
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return new ModuleInfo(*_modules.at(key));
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}
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