Core/Scripts: Include cleanup

This commit is contained in:
Shauren
2017-05-28 16:34:44 +02:00
parent d427fed13b
commit a0a158b5b8
621 changed files with 4064 additions and 3178 deletions

View File

@@ -732,7 +732,7 @@ GameObject* Garrison::Plot::CreateGameObject(Map* map, GarrisonFactionIndex fact
}
GameObject* building = new GameObject();
if (!building->Create(entry, map, 0, PacketInfo.PlotPos.Pos, G3D::Quat(), 255, GO_STATE_READY))
if (!building->Create(entry, map, 0, PacketInfo.PlotPos.Pos, QuaternionData(), 255, GO_STATE_READY))
{
delete building;
return nullptr;
@@ -744,7 +744,7 @@ GameObject* Garrison::Plot::CreateGameObject(Map* map, GarrisonFactionIndex fact
{
Position const& pos2 = finalizeInfo->FactionInfo[faction].Pos;
GameObject* finalizer = new GameObject();
if (finalizer->Create(finalizeInfo->FactionInfo[faction].GameObjectId, map, 0, pos2, G3D::Quat(), 255, GO_STATE_READY))
if (finalizer->Create(finalizeInfo->FactionInfo[faction].GameObjectId, map, 0, pos2, QuaternionData(), 255, GO_STATE_READY))
{
// set some spell id to make the object delete itself after use
finalizer->SetSpellId(finalizer->GetGOInfo()->goober.spell);