Core/Scripts: Include cleanup

This commit is contained in:
Shauren
2017-05-28 16:34:44 +02:00
parent d427fed13b
commit a0a158b5b8
621 changed files with 4064 additions and 3178 deletions

View File

@@ -17,8 +17,10 @@
*/
#include "InstanceScript.h"
#include "AreaBoundary.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "DatabaseEnv.h"
#include "GameObject.h"
#include "Group.h"
@@ -27,12 +29,14 @@
#include "LFGMgr.h"
#include "Log.h"
#include "Map.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Pet.h"
#include "Player.h"
#include "RBAC.h"
#include "ScriptMgr.h"
#include "ScriptReloadMgr.h"
#include "World.h"
#include "WorldSession.h"
#include <sstream>
@@ -118,6 +122,16 @@ ObjectGuid InstanceScript::GetGuidData(uint32 type) const
return GetObjectGuid(type);
}
Creature* InstanceScript::GetCreature(uint32 type)
{
return instance->GetCreature(GetObjectGuid(type));
}
GameObject* InstanceScript::GetGameObject(uint32 type)
{
return instance->GetGameObject(GetObjectGuid(type));
}
void InstanceScript::SetHeaders(std::string const& dataHeaders)
{
for (char header : dataHeaders)
@@ -606,6 +620,11 @@ void InstanceScript::DoCastSpellOnPlayers(uint32 spell)
player->CastSpell(player, spell, true);
}
bool InstanceScript::ServerAllowsTwoSideGroups()
{
return sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP);
}
bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= NULL*/, uint32 /*miscvalue1*/ /*= 0*/)
{
TC_LOG_ERROR("misc", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
@@ -726,6 +745,16 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
}
}
void InstanceScript::UpdateEncounterStateForKilledCreature(uint32 creatureId, Unit* source)
{
UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, creatureId, source);
}
void InstanceScript::UpdateEncounterStateForSpellCast(uint32 spellId, Unit* source)
{
UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, spellId, source);
}
void InstanceScript::UpdatePhasing()
{
Map::PlayerList const& players = instance->GetPlayers();
@@ -813,3 +842,11 @@ uint32 InstanceScript::GetCombatResurrectionChargeInterval() const
return interval;
}
bool InstanceHasScript(WorldObject const* obj, char const* scriptName)
{
if (InstanceMap* instance = obj->GetMap()->ToInstanceMap())
return instance->GetScriptName() == scriptName;
return false;
}