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Core/Scripts: Include cleanup
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@@ -17,8 +17,10 @@
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*/
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#include "InstanceScript.h"
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#include "AreaBoundary.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "CreatureAIImpl.h"
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#include "DatabaseEnv.h"
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#include "GameObject.h"
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#include "Group.h"
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@@ -27,12 +29,14 @@
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#include "LFGMgr.h"
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#include "Log.h"
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#include "Map.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Pet.h"
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#include "Player.h"
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#include "RBAC.h"
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#include "ScriptMgr.h"
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#include "ScriptReloadMgr.h"
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#include "World.h"
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#include "WorldSession.h"
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#include <sstream>
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@@ -118,6 +122,16 @@ ObjectGuid InstanceScript::GetGuidData(uint32 type) const
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return GetObjectGuid(type);
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}
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Creature* InstanceScript::GetCreature(uint32 type)
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{
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return instance->GetCreature(GetObjectGuid(type));
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}
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GameObject* InstanceScript::GetGameObject(uint32 type)
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{
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return instance->GetGameObject(GetObjectGuid(type));
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}
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void InstanceScript::SetHeaders(std::string const& dataHeaders)
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{
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for (char header : dataHeaders)
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@@ -606,6 +620,11 @@ void InstanceScript::DoCastSpellOnPlayers(uint32 spell)
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player->CastSpell(player, spell, true);
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}
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bool InstanceScript::ServerAllowsTwoSideGroups()
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{
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return sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP);
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}
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bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= NULL*/, uint32 /*miscvalue1*/ /*= 0*/)
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{
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TC_LOG_ERROR("misc", "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
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@@ -726,6 +745,16 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
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}
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}
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void InstanceScript::UpdateEncounterStateForKilledCreature(uint32 creatureId, Unit* source)
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{
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UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, creatureId, source);
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}
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void InstanceScript::UpdateEncounterStateForSpellCast(uint32 spellId, Unit* source)
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{
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UpdateEncounterState(ENCOUNTER_CREDIT_CAST_SPELL, spellId, source);
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}
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void InstanceScript::UpdatePhasing()
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{
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Map::PlayerList const& players = instance->GetPlayers();
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@@ -813,3 +842,11 @@ uint32 InstanceScript::GetCombatResurrectionChargeInterval() const
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return interval;
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}
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bool InstanceHasScript(WorldObject const* obj, char const* scriptName)
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{
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if (InstanceMap* instance = obj->GetMap()->ToInstanceMap())
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return instance->GetScriptName() == scriptName;
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return false;
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}
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