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Core/Entities: Use ObjectGuid class in game project
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@@ -1621,14 +1621,14 @@ CREATE TABLE `groups` (
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`lootMethod` tinyint(3) unsigned NOT NULL,
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`looterGuid` int(10) unsigned NOT NULL,
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`lootThreshold` tinyint(3) unsigned NOT NULL,
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`icon1` int(10) unsigned NOT NULL,
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`icon2` int(10) unsigned NOT NULL,
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`icon3` int(10) unsigned NOT NULL,
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`icon4` int(10) unsigned NOT NULL,
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`icon5` int(10) unsigned NOT NULL,
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`icon6` int(10) unsigned NOT NULL,
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`icon7` int(10) unsigned NOT NULL,
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`icon8` int(10) unsigned NOT NULL,
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`icon1` bigint(20) unsigned NOT NULL,
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`icon2` bigint(20) unsigned NOT NULL,
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`icon3` bigint(20) unsigned NOT NULL,
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`icon4` bigint(20) unsigned NOT NULL,
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`icon5` bigint(20) unsigned NOT NULL,
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`icon6` bigint(20) unsigned NOT NULL,
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`icon7` bigint(20) unsigned NOT NULL,
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`icon8` bigint(20) unsigned NOT NULL,
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`groupType` tinyint(3) unsigned NOT NULL,
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`difficulty` tinyint(3) unsigned NOT NULL DEFAULT '0',
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`raiddifficulty` tinyint(3) unsigned NOT NULL DEFAULT '0',
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@@ -0,0 +1,9 @@
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ALTER TABLE `groups`
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MODIFY `icon1` BIGINT(20) UNSIGNED NOT NULL,
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MODIFY `icon2` BIGINT(20) UNSIGNED NOT NULL,
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MODIFY `icon3` BIGINT(20) UNSIGNED NOT NULL,
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MODIFY `icon4` BIGINT(20) UNSIGNED NOT NULL,
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MODIFY `icon5` BIGINT(20) UNSIGNED NOT NULL,
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MODIFY `icon6` BIGINT(20) UNSIGNED NOT NULL,
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MODIFY `icon7` BIGINT(20) UNSIGNED NOT NULL,
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MODIFY `icon8` BIGINT(20) UNSIGNED NOT NULL;
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