Core/Entities: Use ObjectGuid class in game project

This commit is contained in:
Shauren
2014-09-14 16:14:12 +02:00
parent ce67a097bf
commit a0e50ea35f
256 changed files with 3334 additions and 3833 deletions

View File

@@ -1621,14 +1621,14 @@ CREATE TABLE `groups` (
`lootMethod` tinyint(3) unsigned NOT NULL,
`looterGuid` int(10) unsigned NOT NULL,
`lootThreshold` tinyint(3) unsigned NOT NULL,
`icon1` int(10) unsigned NOT NULL,
`icon2` int(10) unsigned NOT NULL,
`icon3` int(10) unsigned NOT NULL,
`icon4` int(10) unsigned NOT NULL,
`icon5` int(10) unsigned NOT NULL,
`icon6` int(10) unsigned NOT NULL,
`icon7` int(10) unsigned NOT NULL,
`icon8` int(10) unsigned NOT NULL,
`icon1` bigint(20) unsigned NOT NULL,
`icon2` bigint(20) unsigned NOT NULL,
`icon3` bigint(20) unsigned NOT NULL,
`icon4` bigint(20) unsigned NOT NULL,
`icon5` bigint(20) unsigned NOT NULL,
`icon6` bigint(20) unsigned NOT NULL,
`icon7` bigint(20) unsigned NOT NULL,
`icon8` bigint(20) unsigned NOT NULL,
`groupType` tinyint(3) unsigned NOT NULL,
`difficulty` tinyint(3) unsigned NOT NULL DEFAULT '0',
`raiddifficulty` tinyint(3) unsigned NOT NULL DEFAULT '0',