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Core/Entities: Use ObjectGuid class in game project
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@@ -140,7 +140,7 @@ void LoadHelper(CellCorpseSet const& cell_corpses, CellCoord &cell, CorpseMapTyp
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if (itr->second != map->GetInstanceId())
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continue;
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uint32 player_guid = itr->first;
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ObjectGuid player_guid(HIGHGUID_PLAYER, itr->first);
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Corpse* obj = sObjectAccessor->GetCorpseForPlayerGUID(player_guid);
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if (!obj)
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