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https://github.com/TrinityCore/TrinityCore.git
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Core/Entities: Use ObjectGuid class in game project
This commit is contained in:
@@ -194,10 +194,10 @@ void Guild::EventLogEntry::WritePacket(WorldPacket& data) const
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// Event type
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data << uint8(m_eventType);
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// Player 1
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data << uint64(MAKE_NEW_GUID(m_playerGuid1, 0, HIGHGUID_PLAYER));
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data << ObjectGuid(HIGHGUID_PLAYER, m_playerGuid1);
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// Player 2 not for left/join guild events
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if (m_eventType != GUILD_EVENT_LOG_JOIN_GUILD && m_eventType != GUILD_EVENT_LOG_LEAVE_GUILD)
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data << uint64(MAKE_NEW_GUID(m_playerGuid2, 0, HIGHGUID_PLAYER));
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data << ObjectGuid(HIGHGUID_PLAYER, m_playerGuid2);
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// New Rank - only for promote/demote guild events
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if (m_eventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || m_eventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
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data << uint8(m_newRank);
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@@ -233,7 +233,7 @@ void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
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void Guild::BankEventLogEntry::WritePacket(WorldPacket& data) const
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{
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data << uint8(m_eventType);
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data << uint64(MAKE_NEW_GUID(m_playerGuid, 0, HIGHGUID_PLAYER));
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data << ObjectGuid(HIGHGUID_PLAYER, m_playerGuid);
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switch (m_eventType)
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{
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@@ -411,7 +411,7 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
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}
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Item* pItem = NewItemOrBag(proto);
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if (!pItem->LoadFromDB(itemGuid, 0, fields, itemEntry))
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if (!pItem->LoadFromDB(itemGuid, ObjectGuid::Empty, fields, itemEntry))
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{
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TC_LOG_ERROR("guild", "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
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@@ -557,8 +557,8 @@ bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
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stmt->setUInt32(3, item->GetGUIDLow());
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CharacterDatabase.ExecuteOrAppend(trans, stmt);
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item->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
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item->SetUInt64Value(ITEM_FIELD_OWNER, 0);
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item->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
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item->SetGuidValue(ITEM_FIELD_OWNER, ObjectGuid::Empty);
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item->FSetState(ITEM_NEW);
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item->SaveToDB(trans); // Not in inventory and can be saved standalone
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}
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@@ -612,7 +612,7 @@ void Guild::Member::SetPublicNote(std::string const& publicNote)
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
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stmt->setString(0, publicNote);
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stmt->setUInt32(1, GUID_LOPART(m_guid));
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stmt->setUInt32(1, m_guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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@@ -625,7 +625,7 @@ void Guild::Member::SetOfficerNote(std::string const& officerNote)
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
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stmt->setString(0, officerNote);
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stmt->setUInt32(1, GUID_LOPART(m_guid));
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stmt->setUInt32(1, m_guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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@@ -639,7 +639,7 @@ void Guild::Member::ChangeRank(uint8 newRank)
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
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stmt->setUInt8 (0, newRank);
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stmt->setUInt32(1, GUID_LOPART(m_guid));
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stmt->setUInt32(1, m_guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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@@ -647,7 +647,7 @@ void Guild::Member::SaveToDB(SQLTransaction& trans) const
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
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stmt->setUInt32(0, m_guildId);
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stmt->setUInt32(1, GUID_LOPART(m_guid));
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stmt->setUInt32(1, m_guid.GetCounter());
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stmt->setUInt8 (2, m_rankId);
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stmt->setString(3, m_publicNote);
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stmt->setString(4, m_officerNote);
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@@ -677,7 +677,7 @@ bool Guild::Member::LoadFromDB(Field* fields)
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if (!m_zoneId)
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{
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TC_LOG_DEBUG("guild", "Player (GUID: %u) has broken zone-data", GUID_LOPART(m_guid));
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TC_LOG_DEBUG("guild", "%s has broken zone-data", m_guid.ToString().c_str());
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m_zoneId = Player::GetZoneIdFromDB(m_guid);
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}
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@@ -690,13 +690,13 @@ bool Guild::Member::CheckStats() const
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{
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if (m_level < 1)
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{
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TC_LOG_ERROR("guild", "Player (GUID: %u) has a broken data in field `characters`.`level`, deleting him from guild!", GUID_LOPART(m_guid));
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TC_LOG_ERROR("guild", "%s has a broken data in field `characters`.`level`, deleting him from guild!", m_guid.ToString().c_str());
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return false;
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}
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if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
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{
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TC_LOG_ERROR("guild", "Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!", GUID_LOPART(m_guid));
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TC_LOG_ERROR("guild", "%s has a broken data in field `characters`.`class`, deleting him from guild!", m_guid.ToString().c_str());
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return false;
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}
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return true;
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@@ -732,7 +732,7 @@ void Guild::Member::UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId,
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m_bankWithdraw[tabId] += amount;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
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stmt->setUInt32(0, GUID_LOPART(m_guid));
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stmt->setUInt32(0, m_guid.GetCounter());
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for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;)
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{
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uint32 withdraw = m_bankWithdraw[i++];
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@@ -1124,7 +1124,7 @@ InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
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// Guild
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Guild::Guild():
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m_id(0),
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m_leaderGuid(0),
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m_leaderGuid(),
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m_createdDate(0),
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m_accountsNumber(0),
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m_bankMoney(0),
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@@ -1176,7 +1176,7 @@ bool Guild::Create(Player* pLeader, std::string const& name)
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_CreateLogHolders();
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TC_LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%u)",
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name.c_str(), pLeader->GetName().c_str(), GUID_LOPART(m_leaderGuid));
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name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.GetCounter());
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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@@ -1188,7 +1188,7 @@ bool Guild::Create(Player* pLeader, std::string const& name)
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD);
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stmt->setUInt32( index, m_id);
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stmt->setString(++index, name);
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stmt->setUInt32(++index, GUID_LOPART(m_leaderGuid));
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stmt->setUInt32(++index, m_leaderGuid.GetCounter());
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stmt->setString(++index, m_info);
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stmt->setString(++index, m_motd);
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stmt->setUInt64(++index, uint32(m_createdDate));
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@@ -1216,7 +1216,7 @@ void Guild::Disband()
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// Call scripts before guild data removed from database
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sScriptMgr->OnGuildDisband(this);
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_BroadcastEvent(GE_DISBANDED, 0);
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_BroadcastEvent(GE_DISBANDED, ObjectGuid::Empty);
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// Remove all members
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while (!m_members.empty())
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{
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@@ -1364,7 +1364,7 @@ void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd)
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stmt->setUInt32(1, m_id);
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CharacterDatabase.Execute(stmt);
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_BroadcastEvent(GE_MOTD, 0, motd.c_str());
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_BroadcastEvent(GE_MOTD, ObjectGuid::Empty, motd.c_str());
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}
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}
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@@ -1421,7 +1421,7 @@ void Guild::HandleSetLeader(WorldSession* session, std::string const& name)
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{
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_SetLeaderGUID(pNewLeader);
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pOldLeader->ChangeRank(GR_OFFICER);
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_BroadcastEvent(GE_LEADER_CHANGED, 0, player->GetName().c_str(), name.c_str());
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_BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, player->GetName().c_str(), name.c_str());
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}
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}
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}
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@@ -1440,7 +1440,7 @@ void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string
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sprintf(aux, "%u", tabId);
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tab->SetInfo(name, icon);
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_BroadcastEvent(GE_BANK_TAB_UPDATED, 0, aux, name.c_str(), icon.c_str());
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_BroadcastEvent(GE_BANK_TAB_UPDATED, ObjectGuid::Empty, aux, name.c_str(), icon.c_str());
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}
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void Guild::HandleSetMemberNote(WorldSession* session, std::string const& name, std::string const& note, bool isPublic)
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@@ -1477,7 +1477,7 @@ void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string c
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char aux[2];
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sprintf(aux, "%u", rankId);
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_BroadcastEvent(GE_RANK_UPDATED, 0, aux, name.c_str());
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_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, aux, name.c_str());
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}
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}
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@@ -1507,7 +1507,7 @@ void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
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player->ModifyMoney(-int32(tabCost));
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_CreateNewBankTab();
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_BroadcastEvent(GE_BANK_TAB_PURCHASED, 0);
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_BroadcastEvent(GE_BANK_TAB_PURCHASED, ObjectGuid::Empty);
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SendPermissions(session); /// Hack to force client to update permissions
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}
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@@ -1626,11 +1626,11 @@ void Guild::HandleRemoveMember(WorldSession* session, std::string const& name)
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SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_RANK_TOO_HIGH_S, name);
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else
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{
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uint64 guid = member->GetGUID();
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ObjectGuid guid = member->GetGUID();
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// After call to DeleteMember pointer to member becomes invalid
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DeleteMember(guid, false, true);
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_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), GUID_LOPART(guid));
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_BroadcastEvent(GE_REMOVED, 0, name.c_str(), player->GetName().c_str());
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_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUIDLow(), guid.GetCounter());
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_BroadcastEvent(GE_REMOVED, ObjectGuid::Empty, name.c_str(), player->GetName().c_str());
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}
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}
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}
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@@ -1683,8 +1683,8 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, std::string const& nam
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uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
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member->ChangeRank(newRankId);
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_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), GUID_LOPART(member->GetGUID()), newRankId);
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_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, 0, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
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_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUIDLow(), member->GetGUID().GetCounter(), newRankId);
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_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, ObjectGuid::Empty, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
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}
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}
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@@ -1700,7 +1700,7 @@ void Guild::HandleAddNewRank(WorldSession* session, std::string const& name)
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{
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char aux[2];
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sprintf(aux, "%u", size);
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_BroadcastEvent(GE_RANK_UPDATED, 0, aux, name.c_str());
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_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, aux, name.c_str());
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}
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}
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@@ -1728,7 +1728,7 @@ void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId)
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m_ranks.pop_back();
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_BroadcastEvent(GE_RANK_DELETED, 0);
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_BroadcastEvent(GE_RANK_DELETED, ObjectGuid::Empty);
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}
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void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
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@@ -1748,7 +1748,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount)
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CharacterDatabase.CommitTransaction(trans);
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std::string aux = ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
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_BroadcastEvent(GE_BANK_MONEY_SET, 0, aux.c_str());
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_BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());
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if (player->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
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{
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@@ -1798,7 +1798,7 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool
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CharacterDatabase.CommitTransaction(trans);
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std::string aux = ByteArrayToHexStr(reinterpret_cast<uint8*>(&m_bankMoney), 8, true);
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_BroadcastEvent(GE_BANK_MONEY_SET, 0, aux.c_str());
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_BroadcastEvent(GE_BANK_MONEY_SET, ObjectGuid::Empty, aux.c_str());
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return true;
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}
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@@ -1942,7 +1942,7 @@ bool Guild::LoadFromDB(Field* fields)
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{
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m_id = fields[0].GetUInt32();
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m_name = fields[1].GetString();
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m_leaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
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m_leaderGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
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m_emblemInfo.LoadFromDB(fields);
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m_info = fields[8].GetString();
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m_motd = fields[9].GetString();
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@@ -1973,7 +1973,7 @@ void Guild::LoadRankFromDB(Field* fields)
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bool Guild::LoadMemberFromDB(Field* fields)
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{
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uint32 lowguid = fields[1].GetUInt32();
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Member *member = new Member(m_id, MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER), fields[2].GetUInt8());
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Member *member = new Member(m_id, ObjectGuid(HIGHGUID_PLAYER, lowguid), fields[2].GetUInt8());
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if (!member->LoadFromDB(fields))
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{
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_DeleteMemberFromDB(lowguid);
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@@ -2194,7 +2194,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
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if (member->GetGUID() != session->GetPlayer()->GetGUID() && level >= minLevel && level <= maxLevel && member->IsRankNotLower(minRank))
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{
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data << member->GetPackGUID();
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data.appendPackGUID(member->GetGUID().GetRawValue());
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data << uint8(0); // unk
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++count;
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}
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@@ -2206,7 +2206,7 @@ void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 max
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}
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// Members handling
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bool Guild::AddMember(uint64 guid, uint8 rankId)
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bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
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{
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Player* player = ObjectAccessor::FindPlayer(guid);
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// Player cannot be in guild
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@@ -2222,7 +2222,7 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
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// This will be prevent attempt to join many guilds and corrupt guild data integrity
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Player::RemovePetitionsAndSigns(guid, GUILD_CHARTER_TYPE);
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uint32 lowguid = GUID_LOPART(guid);
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uint32 lowguid = guid.GetCounter();
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// If rank was not passed, assign lowest possible rank
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if (rankId == GUILD_RANK_NONE)
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@@ -2282,9 +2282,9 @@ bool Guild::AddMember(uint64 guid, uint8 rankId)
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return true;
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}
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void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
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void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
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{
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uint32 lowguid = GUID_LOPART(guid);
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uint32 lowguid = guid.GetCounter();
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Player* player = ObjectAccessor::FindPlayer(guid);
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// Guild master can be deleted when loading guild and guid doesn't exist in characters table
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@@ -2318,7 +2318,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked, bool can
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// If leader does not exist (at guild loading with deleted leader) do not send broadcasts
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if (oldLeader)
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{
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_BroadcastEvent(GE_LEADER_CHANGED, 0, oldLeader->GetName().c_str(), newLeader->GetName().c_str());
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_BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, oldLeader->GetName().c_str(), newLeader->GetName().c_str());
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_BroadcastEvent(GE_LEFT, guid, oldLeader->GetName().c_str());
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}
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}
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@@ -2341,7 +2341,7 @@ void Guild::DeleteMember(uint64 guid, bool isDisbanding, bool isKicked, bool can
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_UpdateAccountsNumber();
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}
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bool Guild::ChangeMemberRank(uint64 guid, uint8 newRank)
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bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
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{
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if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
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if (Member* member = GetMember(guid))
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@@ -2520,7 +2520,7 @@ void Guild::_SetLeaderGUID(Member* pLeader)
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pLeader->ChangeRank(GR_GUILDMASTER);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
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stmt->setUInt32(0, GUID_LOPART(m_leaderGuid));
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stmt->setUInt32(0, m_leaderGuid.GetCounter());
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stmt->setUInt32(1, m_id);
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CharacterDatabase.Execute(stmt);
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}
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@@ -2611,7 +2611,7 @@ inline int32 Guild::_GetMemberRemainingMoney(Member const* member) const
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return 0;
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}
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inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid, uint8 tabId)
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inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, ObjectGuid guid, uint8 tabId)
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{
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if (Member* member = GetMember(guid))
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{
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@@ -2622,7 +2622,7 @@ inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, uint64 guid
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}
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}
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inline bool Guild::_MemberHasTabRights(uint64 guid, uint8 tabId, uint32 rights) const
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inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const
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{
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if (const Member* member = GetMember(guid))
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{
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@@ -2786,7 +2786,7 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError
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void Guild::_SendBankContent(WorldSession* session, uint8 tabId) const
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{
|
||||
uint64 guid = session->GetPlayer()->GetGUID();
|
||||
ObjectGuid guid = session->GetPlayer()->GetGUID();
|
||||
if (!_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
||||
return;
|
||||
|
||||
@@ -2835,7 +2835,7 @@ void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
|
||||
_SendBankList(NULL, tabId, false, &slots);
|
||||
}
|
||||
|
||||
void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* param1, const char* param2, const char* param3) const
|
||||
void Guild::_BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid, const char* param1, const char* param2, const char* param3) const
|
||||
{
|
||||
uint8 count = !param3 ? (!param2 ? (!param1 ? 0 : 1) : 2) : 3;
|
||||
|
||||
@@ -2923,5 +2923,5 @@ void Guild::ResetTimes()
|
||||
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
itr->second->ResetValues();
|
||||
|
||||
_BroadcastEvent(GE_BANK_TAB_AND_MONEY_UPDATED, 0);
|
||||
_BroadcastEvent(GE_BANK_TAB_AND_MONEY_UPDATED, ObjectGuid::Empty);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user