mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
Core/Entities: Use ObjectGuid class in game project
This commit is contained in:
@@ -79,7 +79,7 @@ std::string GuildMgr::GetGuildNameById(uint32 guildId) const
|
||||
return "";
|
||||
}
|
||||
|
||||
Guild* GuildMgr::GetGuildByLeader(uint64 guid) const
|
||||
Guild* GuildMgr::GetGuildByLeader(ObjectGuid guid) const
|
||||
{
|
||||
for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
|
||||
if (itr->second->GetLeaderGUID() == guid)
|
||||
|
||||
Reference in New Issue
Block a user