Core/Entities: Use ObjectGuid class in game project

This commit is contained in:
Shauren
2014-09-14 16:14:12 +02:00
parent ce67a097bf
commit a0e50ea35f
256 changed files with 3334 additions and 3833 deletions

View File

@@ -79,7 +79,7 @@ std::string GuildMgr::GetGuildNameById(uint32 guildId) const
return "";
}
Guild* GuildMgr::GetGuildByLeader(uint64 guid) const
Guild* GuildMgr::GetGuildByLeader(ObjectGuid guid) const
{
for (GuildContainer::const_iterator itr = GuildStore.begin(); itr != GuildStore.end(); ++itr)
if (itr->second->GetLeaderGUID() == guid)