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Core/Entities: Use ObjectGuid class in game project
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@@ -547,7 +547,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
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}
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uint32 text_emote, emoteNum;
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uint64 guid;
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ObjectGuid guid;
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recvData >> text_emote;
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recvData >> emoteNum;
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@@ -598,7 +598,7 @@ void WorldSession::HandleTextEmoteOpcode(WorldPacket& recvData)
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void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData)
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{
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uint64 iguid;
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ObjectGuid iguid;
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uint8 unk;
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//TC_LOG_DEBUG("network", "WORLD: Received CMSG_CHAT_IGNORED");
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