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https://github.com/TrinityCore/TrinityCore.git
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Core/Entities: Use ObjectGuid class in game project
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@@ -269,15 +269,14 @@ void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
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void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
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{
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uint64 vendorGuid;
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ObjectGuid vendorGuid;
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recvPacket >> vendorGuid;
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EmblemInfo emblemInfo;
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emblemInfo.ReadPacket(recvPacket);
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TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD
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"] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
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, GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle()
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TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [%s] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
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, GetPlayerInfo().c_str(), vendorGuid.ToString().c_str(), emblemInfo.GetStyle()
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, emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
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, emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
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@@ -323,12 +322,12 @@ void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */)
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// Called when clicking on Guild bank gameobject
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void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
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{
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uint64 guid;
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ObjectGuid guid;
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bool sendAllSlots;
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recvData >> guid >> sendAllSlots;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
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, GetPlayerInfo().c_str(), guid, sendAllSlots);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: [%s] AllSlots: %u"
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, GetPlayerInfo().c_str(), guid.ToString().c_str(), sendAllSlots);
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Guild* const guild = GetPlayer()->GetGuild();
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if (!guild)
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@@ -343,14 +342,14 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
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// Called when opening guild bank tab only (first one)
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void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvData)
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{
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uint64 guid;
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ObjectGuid guid;
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uint8 tabId;
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bool full;
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recvData >> guid >> tabId >> full;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, ShowTabs: %u"
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, GetPlayerInfo().c_str(), guid, tabId, full);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: %s, TabId: %u, ShowTabs: %u"
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, GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, full);
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if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (Guild* guild = GetPlayer()->GetGuild())
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@@ -359,12 +358,12 @@ void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvData)
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void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData)
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{
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uint64 guid;
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ObjectGuid guid;
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uint32 money;
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recvData >> guid >> money;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
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GetPlayerInfo().c_str(), guid, money);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: [%s], money: %u",
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GetPlayerInfo().c_str(), guid.ToString().c_str(), money);
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if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (money && GetPlayer()->HasEnoughMoney(money))
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@@ -374,12 +373,12 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData)
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void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData)
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{
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uint64 guid;
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ObjectGuid guid;
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uint32 money;
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recvData >> guid >> money;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
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GetPlayerInfo().c_str(), guid, money);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: [%s], money: %u",
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GetPlayerInfo().c_str(), guid.ToString().c_str(), money);
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if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (Guild* guild = GetPlayer()->GetGuild())
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@@ -390,7 +389,7 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
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uint64 GoGuid;
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ObjectGuid GoGuid;
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recvData >> GoGuid;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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@@ -469,12 +468,12 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
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void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvData)
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{
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uint64 guid;
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ObjectGuid guid;
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uint8 tabId;
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recvData >> guid >> tabId;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: [%s[, TabId: %u", GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId);
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if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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@@ -484,14 +483,14 @@ void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvData)
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void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvData)
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{
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uint64 guid;
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ObjectGuid guid;
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uint8 tabId;
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std::string name, icon;
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recvData >> guid >> tabId >> name >> icon;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s"
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, GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str());
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: [%s], TabId: %u, Name: %s, Icon: %s"
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, GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, name.c_str(), icon.c_str());
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if (!name.empty() && !icon.empty())
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if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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