Core/Entities: Use ObjectGuid class in game project

This commit is contained in:
Shauren
2014-09-14 16:14:12 +02:00
parent ce67a097bf
commit a0e50ea35f
256 changed files with 3334 additions and 3833 deletions

View File

@@ -71,7 +71,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if (GetPlayer()->IsInWorld())
{
TC_LOG_ERROR("network", "Player %s (GUID: %u) is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId());
TC_LOG_ERROR("network", "%s %s is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetGUID().ToString().c_str(), GetPlayer()->GetName().c_str(), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId());
oldMap->RemovePlayerFromMap(GetPlayer(), false);
}
@@ -198,14 +198,12 @@ void WorldSession::HandleMoveWorldportAckOpcode()
void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "MSG_MOVE_TELEPORT_ACK");
uint64 guid;
ObjectGuid guid;
recvData.readPackGUID(guid);
recvData >> guid.ReadAsPacked();
uint32 flags, time;
recvData >> flags >> time;
TC_LOG_DEBUG("network", "Guid " UI64FMTD, guid);
TC_LOG_DEBUG("network", "Flags %u, time %u", flags, time/IN_MILLISECONDS);
Player* plMover = _player->m_mover->ToPlayer();
@@ -264,9 +262,9 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
}
/* extract packet */
uint64 guid;
ObjectGuid guid;
recvData.readPackGUID(guid);
recvData >> guid.ReadAsPacked();
MovementInfo movementInfo;
movementInfo.guid = guid;
@@ -407,15 +405,12 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
{
uint32 opcode = recvData.GetOpcode();
TC_LOG_DEBUG("network", "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
/* extract packet */
uint64 guid;
ObjectGuid guid;
uint32 unk1;
float newspeed;
recvData.readPackGUID(guid);
recvData >> guid.ReadAsPacked();
// now can skip not our packet
if (_player->GetGUID() != guid)
@@ -442,7 +437,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
switch (opcode)
switch (recvData.GetOpcode())
{
case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
@@ -454,7 +449,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
default:
TC_LOG_ERROR("network", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
TC_LOG_ERROR("network", "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", recvData.GetOpcode());
return;
}
@@ -488,22 +483,20 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
uint64 guid;
ObjectGuid guid;
recvData >> guid;
if (GetPlayer()->IsInWorld())
{
if (_player->m_mover->GetGUID() != guid)
TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
}
TC_LOG_DEBUG("network", "HandleSetActiveMoverOpcode: incorrect mover guid: mover is %s and should be %s" , guid.ToString().c_str(), _player->m_mover->GetGUID().ToString().c_str());
}
void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData)
{
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
uint64 old_mover_guid;
recvData.readPackGUID(old_mover_guid);
ObjectGuid old_mover_guid;
recvData >> old_mover_guid.ReadAsPacked();
MovementInfo mi;
ReadMovementInfo(recvData, &mi);
@@ -525,8 +518,8 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_MOVE_KNOCK_BACK_ACK");
uint64 guid;
recvData.readPackGUID(guid);
ObjectGuid guid;
recvData >> guid.ReadAsPacked();
if (_player->m_mover->GetGUID() != guid)
return;
@@ -539,7 +532,7 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
_player->m_movementInfo = movementInfo;
WorldPacket data(MSG_MOVE_KNOCK_BACK, 66);
data.appendPackGUID(guid);
data << guid.WriteAsPacked();
_player->BuildMovementPacket(&data);
// knockback specific info
@@ -555,30 +548,30 @@ void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_MOVE_HOVER_ACK");
uint64 guid; // guid - unused
recvData.readPackGUID(guid);
ObjectGuid guid; // guid - unused
recvData >> guid.ReadAsPacked();
recvData.read_skip<uint32>(); // unk
recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
ReadMovementInfo(recvData, &movementInfo);
recvData.read_skip<uint32>(); // unk2
recvData.read_skip<uint32>(); // unk2
}
void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "CMSG_MOVE_WATER_WALK_ACK");
uint64 guid; // guid - unused
recvData.readPackGUID(guid);
ObjectGuid guid; // guid - unused
recvData >> guid.ReadAsPacked();
recvData.read_skip<uint32>(); // unk
recvData.read_skip<uint32>(); // unk
MovementInfo movementInfo;
ReadMovementInfo(recvData, &movementInfo);
recvData.read_skip<uint32>(); // unk2
recvData.read_skip<uint32>(); // unk2
}
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
@@ -586,7 +579,7 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recvData)
if (!_player->IsAlive() || _player->IsInCombat())
return;
uint64 summoner_guid;
ObjectGuid summoner_guid;
bool agree;
recvData >> summoner_guid;
recvData >> agree;