Core/Entities: Use ObjectGuid class in game project

This commit is contained in:
Shauren
2014-09-14 16:14:12 +02:00
parent ce67a097bf
commit a0e50ea35f
256 changed files with 3334 additions and 3833 deletions

View File

@@ -32,19 +32,19 @@ void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_TAXINODE_STATUS_QUERY");
uint64 guid;
ObjectGuid guid;
recvData >> guid;
SendTaxiStatus(guid);
}
void WorldSession::SendTaxiStatus(uint64 guid)
void WorldSession::SendTaxiStatus(ObjectGuid guid)
{
// cheating checks
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
{
TC_LOG_DEBUG("network", "WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
TC_LOG_DEBUG("network", "WorldSession::SendTaxiStatus - %s not found.", guid.ToString().c_str());
return;
}
@@ -67,14 +67,14 @@ void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES");
uint64 guid;
ObjectGuid guid;
recvData >> guid;
// cheating checks
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!unit)
{
TC_LOG_DEBUG("network", "WORLD: HandleTaxiQueryAvailableNodes - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
TC_LOG_DEBUG("network", "WORLD: HandleTaxiQueryAvailableNodes - %s not found or you can't interact with him.", guid.ToString().c_str());
return;
}
@@ -167,7 +167,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXIEXPRESS");
uint64 guid;
ObjectGuid guid;
uint32 node_count;
recvData >> guid >> node_count;
@@ -175,7 +175,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket& recvData)
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
TC_LOG_DEBUG("network", "WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
TC_LOG_DEBUG("network", "WORLD: HandleActivateTaxiExpressOpcode - %s not found or you can't interact with it.", guid.ToString().c_str());
return;
}
std::vector<uint32> nodes;
@@ -285,7 +285,7 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI");
uint64 guid;
ObjectGuid guid;
std::vector<uint32> nodes;
nodes.resize(2);
@@ -294,7 +294,7 @@ void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recvData)
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
TC_LOG_DEBUG("network", "WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
TC_LOG_DEBUG("network", "WORLD: HandleActivateTaxiOpcode - %s not found or you can't interact with it.", guid.ToString().c_str());
return;
}